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 AuthorTopic: Updates to Module Thread (Read 1,818 times)
Mekerek
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 Updates to Module Thread
« Thread Started on Mar 25, 2007, 10:38pm »

I will be starting this thread to post updates as I do them so that there is a list outside the module itself you can view.

Mek
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Mekerek
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 Re: Updates to Module Thread
« Reply #1 on Apr 1, 2007, 3:08am »

Several notes of things going in tomorrow:

Updated to use new tile sets in a couple areas to see how they look.

One is commonly used, that's the Waterfall Cave that is the route to the Pirates Quest, this is the Sea Caves Tileset.

The other is Lomatin Beach and a Island Beach (unlinked) to be used for DM Quests.

Adjusted some spell effects, we will try some of these out and see how they go. In a month or so, we will get feedback after they have been tested out by players in real time to see how they do.


  • Adjusted Spell True Seeing
    This spell no longer is the all seeing spell, it's been brought more in line with 3.5 rules. It has the following effects:

    • See Invisible
    • Ultravision
    • Spot +35

  • Adjusted Spell Find Traps
    This spell no longer disarms traps. It will now within 30 feet mark all traps that exist instead of disarming. The traps though RED and visible to the caster are STILL ARMED. This is more in line with the spells intended function while still making it valuable.
  • Adjusted Spell Mestil's Acid Sheath
    This spell has been capped at +30 (15 Levels) of additional damage, capping it at 30+1d6 Acid Damage.
  • Adjusted Spell Elemental Shield
    This spell has been capped at +30 (15 Levels) of additional damage, capping it at 30+1d6 Fire Damage.

As noted above these are changes that are in effect now and will be reviewed later to make sure they work and/or fit in Talus.

Also, a few DM Voice commands were added or tweaked see *dmhelp* for examples.

Thanks

Mek.
« Last Edit: Apr 1, 2007, 3:11am by Mekerek »Link to Post - Back to Top  IP: Logged

Old Builder/DM
Timo Gein Freeblade - Paladin Sorceror of Pelor
Eredon Raeldor - Rogue
Monster - Rawr!
Hido Omoro - Emerald Magistrate - Crab Clan
Kimli - Azer Defender of the Flame
--
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Mekerek
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 Re: Updates to Module Thread
« Reply #2 on Apr 15, 2007, 6:03pm »

Cleaned yet more areas.
Corrected a few placeable errors.

Inserted Badwaters Underdark areas.

Beta for Riding Horses.
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Old Builder/DM
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Eredon Raeldor - Rogue
Monster - Rawr!
Hido Omoro - Emerald Magistrate - Crab Clan
Kimli - Azer Defender of the Flame
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Mekerek
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 Re: Updates to Module Thread
« Reply #3 on Jul 29, 2007, 11:52am »

Update..

Badwater areas are in..

Underdark.. Athabascar.. Dwarven City..

Many other things fixed/updated.

Enjoy.
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Timo Gein Freeblade - Paladin Sorceror of Pelor
Eredon Raeldor - Rogue
Monster - Rawr!
Hido Omoro - Emerald Magistrate - Crab Clan
Kimli - Azer Defender of the Flame
--
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 Re: Updates to Module Thread
« Reply #4 on Feb 1, 2008, 3:54am »

-Added some spice to the Stone Tower interior.

-Deleted some unused items.

This was a very minor update to test the process. Please let us know if you experience any issues.
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 Re: Updates to Module Thread
« Reply #5 on Feb 4, 2008, 1:17am »

Updated areas:

Aburons Lab
Beholder Den
Illithid Colony
Old Lomatin
Pits of Dispair
Shadow Legion Caves
Stone Tower


All of the above are more minor tweaks. No new areas submitted yet.

Deleted some unused areas.

« Last Edit: Feb 4, 2008, 5:27am by Inviktus »Link to Post - Back to Top  IP: Logged

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 Re: Updates to Module Thread
« Reply #6 on Feb 5, 2008, 2:49am »

Updated Peritodia Port with DeltaAlphaKnight's new version.
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 Re: Updates to Module Thread
« Reply #7 on Feb 9, 2008, 12:35pm »

Minor changes to:

Lomatin City - East District
Northern Peridotia
Cave of Duress
Cave Formation

Deleted some unused maps and creatures.

Updated areas:

Peritodia Port by DeltaAlphaKnight
Azure Casket by DeltaAlphaKnight


« Last Edit: Feb 18, 2008, 5:03am by Inviktus »Link to Post - Back to Top  IP: Logged

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 Re: Updates to Module Thread
« Reply #8 on Feb 10, 2008, 2:32pm »

Updated areas:

Badwaters total revamp of the Haunted Crypts.
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 Re: Updates to Module Thread
« Reply #9 on Feb 11, 2008, 2:37am »

Recompiled all module scripts to improve stability.

Deleted some unused NPCs.
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 Re: Updates to Module Thread
« Reply #10 on Feb 11, 2008, 6:09pm »

Deleted some unused NPCs and areas.

Updated:

Anderhiem (all areas)
Peridotia Port
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 Re: Updates to Module Thread
« Reply #11 on Feb 13, 2008, 1:23am »

Updated areas:

Peridotia Cave Formation
Peridotia Port
Haunted Crypts
Lomatin - Old Adventurers House
Lomatin - Theives Guild

Deleted some unused areas.
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 Re: Updates to Module Thread
« Reply #12 on Feb 13, 2008, 4:23pm »

Updated areas:

Haunted Crypts

Made Gate spell summons more interesting.
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 Re: Updates to Module Thread
« Reply #13 on Feb 15, 2008, 11:21am »

Updated areas:

Frozen Ruins - Halls of Pain
Lomatin Mountain Caverns - Echoing Room
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 Re: Updates to Module Thread
« Reply #14 on Feb 16, 2008, 12:17pm »

Major Snow City update by Lassandra.

New Zone! = Southern Peridotia Coastlands by Longtide.

This is a "Alpha load" of both areas so please report any issues in the tech support area of the forums.
« Last Edit: Feb 18, 2008, 5:01am by Inviktus »Link to Post - Back to Top  IP: Logged

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