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Post by aszhra on Apr 22, 2007 18:14:32 GMT -5
Lomatin with the lack of grabage barrels. Lomatin Beach with the lack of sand. Having to go to Lomatin Beach for the only source of sand. Lomatin cave as the only source of salt for curing hides.
Query (1): Where is the Trading Guild for Mirek? Is there even one there? If not, would it be possible to put one there?
Query (2): There is a Thieve's Guild, a Crafter's Guild.... Is there a Merchant's Guild? If not, could there be?
Query (3): with the purchase of a merchant ox and the acquisition of a merchant's ledger, is it possible to have the ox be able to carry raw resources, with vendors in the developed areas to sell such resources?
Query (4): crafted items are always referred to as being stolen and can not be sold, not even to other player's vendors. As a vendor is only allowed to have one of each item, persistent chests get filled fast. If there were merchants or vendors to purchase crafted items, they could be setup with a merchant cleaner. Sort of a garbage barrel that pays.
Had a few other suggestions, as I have a lot of them, but none come to mind right now.
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Post by Mekerek on Apr 22, 2007 23:05:53 GMT -5
Lomatin with the lack of grabage barrels. Where should there be barrels? Lack of sand but you say it's the only source? Can you clarify? Ok.. i will put salt elsewhere.. but I will search also as I am pretty sure it's a few other places. Edit: I just checked and found sand/salt all over.. it's up north in Halidin areas and others. Lomatin Caves salt is also practically infinite but I will put a few more spots in there. What is a "Trading Guild"? Hard to accomplish with the game mechanics actually. I have seen a few try it in various forms but without a ton of extra scripting and such it's not an easy thing so far.. will see if any new methods are around. Merchant oxes are legacy and no longer used, from a different crafting system and merchant system that's not being supported as most of it has been removed and it's a considerable resource to add in at this time. They probably will just be removed in the future as they serve no use and are practically broken. I would have to double check this, I have a /ton/ of people who sell things on vendors and to merchants that are crafted. Rory I know had a vendor entirely of crafted items. Please provide examples of a crafted Item you have made that's tagged as stolen as no one else has complained about this ever before so I can follow up with this.. likely a bug for you. Since this is a bug (I am assuming so), no need for more mechanics to sell, should use regular paths. Edit: checked and some items crafted by someone earlier today sold at both a player vendor and normal merchant. Please confirm exactly what item you are trying to sell and make sure it's 'Stolen' not that they are rejecting that 'Type' of item. In Mirek for example some merchants only buy specific types of items. Ok. I will let you know what I find. Mek.
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Post by aszhra on Apr 23, 2007 1:45:13 GMT -5
Where you think there should be a garbage barrel, there is not one. Then you find one where it would be doubtful they would have one there. The Jewelery store has one, but the Inn, I could not find one. You would think they would have one near the docks, so sailors could hide their empties from the snooping captain's boy or the captain. Another good place I think would be in the craft house in Lomatin Field , or in the farmers yard.
As you head towards the cave with the salt at Lomatin Beach, there is one source of sand, where the grass meets the sand, just before the stream.
Halidin....where's that? Actually, was not thinking the cave in Lomatin beach needing more salt, but was thinking, the pirate cave beneath the falls in Peridotia would be a good place for salt.
Trading Guild, or Trading company within Lomatin, where you get the ox and merchant ledger. But if the system is defunct. Do not see any reason to pursue a merchant's guild/ trading company.
I will have to check where I have tried to sell crafted items only to get the text that it was stolen and could not be sold.
I did find the source of clay on Peridotia.
Query: With the enchantment craft. There is the statue and the altar, for shields and weapons. Is it possible to have the statue include armors? Unless I am missing something as to how you can make armors better.
Lanth told me, think it was Lanth, that the current crafting system being used has been with Talus since the beginning. I am only acquainted with UOAcraft and not CNR, or the current system being used. Also understand that where one thing is added, something else needs to be removed. What are the parameters to offer ideas concerning crafting?
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Post by malikity on Apr 23, 2007 8:07:39 GMT -5
You can buy salt at certain vendor's in Mirek as well.
There is clay in Talus as I have used it to craft before. Bear in mind that Peridotia is an island and as such not all resources would be readily available on the island. If they were they would have no need to trade with other cities. If you have not yet checked it out Fandar is a hotbed of crafting supplies.
Please keep in mind that crafting is basically free XP. As such you should have to do SOMETHING to earn those experience points. This is why you will find with many crafted items the resources to craft them are spread out across many maps.
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Post by Badwater on Apr 23, 2007 11:21:39 GMT -5
Query: With the enchantment craft. There is the statue and the altar, for shields and weapons. Is it possible to have the statue include armors? Unless I am missing something as to how you can make armors better. Adorned armors can be made at an armor anvil. The properties that the different armors offer, including adorned, are all we have at the present. Armors are currently not enchantable. I will say again that an update of the crafting system, while possible and under discussion, hasn't been the subject of any serious overhaul because there have been more pressing problems the past year and a half in managing server resources. I personally do not expect that to be the case too much longer. Will the CNR system be the way it is now in a month? Yes. But at some point in the near future, and not Christmas (lol) I expect that we will see tangible work on the crafting system. There's just a LOT of update work still to be done and there is no getting around that and all the hours and hours involved in both the current streamlining and the GCU.
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Post by Badwater on Apr 23, 2007 15:06:45 GMT -5
Query (4): crafted items are always referred to as being stolen and can not be sold, not even to other player's vendors. As a vendor is only allowed to have one of each item, persistent chests get filled fast. If there were merchants or vendors to purchase crafted items, they could be setup with a merchant cleaner. Sort of a garbage barrel that pays. Most of the crafted armors are seen as stolen so what aszhra is saying is in regards to armors and is correct. That is not the case with weapons or shields and I don't know about jewelry. I will come up with a list of what I'm seeing and send it to Mek.
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Post by Osa on Apr 23, 2007 16:40:58 GMT -5
As far as I know when I tried crafting jewerly with Osa it show the item she crafted as stoled.
I do in some ways miss the UOA system as well but I agree with Malikity it is free xp and when you run a pc that has an ecl hit that is one way not to get the ecl hit from your xp so makes it worth hoofing it all over talus. (also why most my half dragons half fiends are wiz thank goodness for teleports)
I do not miss the fact that some could after crafting weapons jewerly ect could enchant them to an uber item.
I like the CNR for that fact alone .. if you want a special weapon a dm can make one for you. Usually if you request a special weapon then you generally have to quest for it. and I personally make sure that the pc that gets the dm item I.e. Osa new sword she will be only pc of mine to have it. Until a dm ask me to give it to another players pc she keeps it.
This way there is fair for all.
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Post by Mekerek on Apr 23, 2007 17:39:45 GMT -5
Query (4): crafted items are always referred to as being stolen and can not be sold, not even to other player's vendors. As a vendor is only allowed to have one of each item, persistent chests get filled fast. If there were merchants or vendors to purchase crafted items, they could be setup with a merchant cleaner. Sort of a garbage barrel that pays. Most of the crafted armors are seen as stolen so what aszhra is saying is in regards to armors and is correct. That is not the case with weapons or shields and I don't know about jewelry. I will come up with a list of what I'm seeing and send it to Mek. Bleh.. 119 items of 1043.. *sigh* it's on the list.
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Post by Mekerek on Apr 23, 2007 17:43:51 GMT -5
Where you think there should be a garbage barrel, there is not one. Then you find one where it would be doubtful they would have one there. The Jewelery store has one, but the Inn, I could not find one. You would think they would have one near the docks, so sailors could hide their empties from the snooping captain's boy or the captain. Another good place I think would be in the craft house in Lomatin Field , or in the farmers yard. Ok.. Unless someone comes up with a specific list of good places a barrel should or shouldn't be I am not going to tackle this anytime soon, as it would require opening every one of these maps and placing a barrel or deleting a barrel. again.. not high on my list.. I know there are lots of these out there.. so ask around and see where else things are until it gets done. At this time, crafting is going to stay what it is.. I have to discuss this with a few people and gather up ideas before offering to have people charge in some direction that ultimately doesn't end up being used. More will be done later, we ask that you tolerate the issues for now is all. Mek
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Post by aszhra on Apr 23, 2007 18:47:26 GMT -5
Fandar.....where is that? Lanth told me that the CNR being used in Talus is based on the orginal crafting system. It is the reason players do not require to download the *.hak, which would explain some things. It was also told to me that the CNR recipe maker probably would not work with the current crafting system and the way its set up. Can certainly come up with a few ideas for the crafting system at a later date. Given a timeline, I could learn about the crafting system and have something ready. Just say the word. You did say, that Talus is built by players to make it more fun. So, I would like to contribute
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Post by aszhra on Apr 24, 2007 13:36:13 GMT -5
Query:
Does Talus use the latest edition of CEP?
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Post by Badwater on Apr 24, 2007 13:39:14 GMT -5
Yes, Talus uses CEP 2.0
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Post by aszhra on Apr 24, 2007 13:44:56 GMT -5
Is Talus using the CEP crafting system that was introduced during the update.....that would be the cep_crafting.erf?
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Post by Mekerek on Apr 24, 2007 14:57:56 GMT -5
Is Talus using the CEP crafting system that was introduced during the update.....that would be the cep_crafting.erf? Yes, it was imported, this is not for crafting items like CNR, it's merely an update to a system to craft the LOOK of the weapons and armor you own only. With the tailor there isn't generally a reason to use this as he's much cheaper and doesn't have a chance to fail. Mek.
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Post by aszhra on Apr 25, 2007 15:31:32 GMT -5
Found Fandar, there is sand, grapes and aloe there, as well as, hickory and oak. Though I do not think charging 500 gold to return gives much traffic to the island.
Adorned armor is only metal armors, unless that includes leather and hides as well, which require only tailoring?
That would certainly mean that anyone wearing anything but metal-based armor is out of luck. As are those that are wearing robes or clothing.
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