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Post by Badwater on Jul 3, 2011 16:50:58 GMT -5
It turns out that I have been doing a lot of building on my creation and scripts module, and not much on Talus 2. That translates into me working on T2 and finding some things missing or incorrect. I've made good progress this weekend, however, and I'm going to be testing some combat and quest things in the next couple of days. I'll then see where I'm at with the home cities and try to get them in, and finalize the outdoor areas that surround them. I'm not quite at a place where I'm at a wall if the resting isn't working properly, so I'll msg Lanthar this week and see if we can find some time to attend to it. He had a busy week last week and the resting issue isn't critical yet, so I didn't bother him with it. I'm working hard to have a beginning T2 ready in a couple of weeks, so keep your fingers crossed.
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Post by Badwater on Jul 5, 2011 17:22:39 GMT -5
Today I was doing a CNR interior on T2 and decided that most of the old CNR crafting station apps were boring, so I'm going through and changing most of their appearances.
Things like the Weapon Crafting Anvil have been changed to a look that make sense, like a workbench. It's maybe an hour to look through apps and set it up, but you'll like the look of the new appearances.
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Post by Badwater on Jul 19, 2011 2:00:54 GMT -5
Talus 2 has been updated to CEP 2.4
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Post by Badwater on Jul 21, 2011 6:40:03 GMT -5
I've uploaded about half of the Valahna areas and I'm working on encounters around Northport right now. I found that some of my encounters are a but high powered for a level 1 or 2 character so I'm making adjustments.
I'm closer on the respawning issue but still trying to figure out some curious events, like why I'm respawning in ABW. I might adjust the Sentinel's script so that if he's already given you the PAW and PC Scry then he doesn't give them to you again. Then if a character bugs and winds up in ABW he's not giving you additional items that you already have. Then he just ports you to your home city or Valahna.
I can see that I have some low level areas set up for the other cities and not so much for Northport. I will begin the process of adding some places that very low levels can go, expect to survive, and get some basic loot.
Loot is going to be hard to come by and I will adjust as I go along. I've probably said it before, but it bears repeating: I think it's easier to add loot than it is to go overboard and then try to reign things in.
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Post by Badwater on Jul 27, 2011 3:21:27 GMT -5
I think I'm at an acceptable stopping point on Northport. There's more to add, but there's more everywhere. I'm getting each city so that there's basic merchants, craft shops, a temple, an inn, and some low level things to do nearby.
You'll find that if you talk to many NPCs, they will allude to different things that may or may not actually exist. I won't divulge any more than that, but I do have quests and ideas that will be added and fleshed out as T2 matures.
Tonight I'm working on Valahna and I'll run a character through there and see if it's coming off as intended. It's been a bit since I looked at Hammerfall but that city was further along than the others so I would imagine it's not going to need quite as much attention. I'll run a dwarf through there and see if the basic there are working properly.
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Post by Badwater on Jul 28, 2011 7:15:30 GMT -5
Today I updated and worked on bugs in Valahna. I worked out some conversation bugs or missing merchants, and went through some low end areas that I like very much...I was having an easier time with my 1st level character in Valahna than the one around Northport, but Northport should be more manageable now that I've toned down the encounters around that city. I'm still correcting a few things in Valahna and I am going to import the outdoor Hammerfall areas before I go to bed in the next hour or two. Next I will go over the Hammerfall areas and do a basic beta run-through, as I have for Northport and Valahna. Crescent Bay is set up for the most part - I just need to add some more merchants and some NPCs and that town will be ready to roll. When I have these settlements in and have worked out basic errors then I think we're ready to open it up for a sneak preview. I have all 4 settlements connected with outdoor areas and there will be carriage transportation available to Northport, Valahna, and Crescent Bay. There will be other carriage and ship transportation available, but that's down the road a bit. Your level 1 character probably can't afford a carriage or ship yet anyway.
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Post by Badwater on Jul 29, 2011 16:59:16 GMT -5
Today I updated T2 with the outdoor Hammerfall areas. Tonight I will test a run from Hammerfall to its connecting outdoor areas. The outcome of that will determine whether I think I'm in a position to bring in the Hammerfall interior areas tonight or tomorrow night.
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Post by Badwater on Aug 2, 2011 1:18:28 GMT -5
So, it turns out that I have some solid things in Hammerfall, but it's missing some basic shops that exist in the other home cities. Tonight I'm working on adding those basic shops to Hammerfall before I load it up to T2. I also need to finish interior work that I was doing on Valahna before I got sidetracked with other issues. I'll be going pretty hard on building stuff for the next few hours and we'll see where things are at.
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Post by Badwater on Aug 2, 2011 4:27:18 GMT -5
Hammerfall just got uploaded to the T2 module. I need to do some interior and merchant work in the home cities and then beta test tomorrow. T2 currently has 76 player areas. With combined areas that's probably more like 120. There are more areas that will be in soon, once these starting areas are behaving as they should. Soon....we are close...
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Post by Badwater on Aug 4, 2011 8:09:37 GMT -5
Tonight I would up doing a lot of cleanup and merchant additions in Crescent Bay. It was not as far along as I thought, so that took up most of my night.
I then did some testing of outdoor areas from Hammerfall and found the the encounters along the Regelon Trail were a bit overpowered. I was able to knock them down some even though one of the areas now does not load in my toolset without crashing my video driver. Even though I spent more time on that than I wanted, I did get one of my attempts to work so it's not a deal breaker and the area works fine online.
I'm not as far along as I thought I would be or wanted to be at this point. The next two days are lost for me; I don't have any time to build on Thurs or Fri. As a result I think a preview of T2 on Sat is out of the question. Sun is a possibility if I can have some productive building on Saturday.
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Post by Badwater on Aug 5, 2011 17:18:58 GMT -5
I updated The Knower's conversation in Adrift Between Worlds. This NPC is the first NPC of contact in T2 and will answer basic questions and hopefully guide the new player in a sensible direction when they enter T2.
Tonight I will look at importing the gold encumbrance system and do some beta testing.
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Post by Badwater on Aug 9, 2011 5:53:49 GMT -5
Today I loaded up Hammerfall and added a bunch of CNR merchants.
I'll be testing today and tomorrow and see where we're at.
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Post by Badwater on Aug 15, 2011 9:02:51 GMT -5
The XP issue in T2 has been resolved.
Gold encumbrance has been added. It works in all facets of using gold, be it with a merchant, with a banker, with a DM, etc. The placing and removing of gold depends on the PC heartbeat, so give it a moment to work.
Mysterling found a bug with the tailor models - coloring was not working. It works now (even though it took me 3 hours to correct!).
I am going to test a couple of things, but I think we're almost go for a T2 preview. So far, everything that is basic that needs to works seems to.
I've been up all night. I'm going to sleep. If you find T2 not password protected then you know it's a go.
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Post by Badwater on Aug 21, 2011 14:51:05 GMT -5
Ferries are being added. In the process of putting together the ferry conversation, I found a bug with the banker conversation. That has also been fixed.
4 areas added, all having to do with The Pirate Spit.
Still a lot of work to be done but T2 is available today.
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Post by Badwater on Aug 24, 2011 4:31:33 GMT -5
Today I updated the following:
- There was a corrupted area in the Regelon Valley and I decided to recreate it. It did not add that much time but it was necessary that I was able to edit and connect to it.
- Bugbear areas have been added by Hammerfall. There is more to come!
- The conversations for home city clerics have been added. Use them! You'll need to!
I think that with this update, unless I see a major bug, T2 will be kept up 24/7. I think. Don't quote me on that,
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