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Post by Inviktus on Mar 21, 2008 22:20:21 GMT -5
Updated Areas:
Peridotia Forest Peridotia Forest Crypt Peridotia - Road to Alvar
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Post by Inviktus on Mar 24, 2008 2:07:22 GMT -5
Updated Area:
Peridotia Forest Crypt
New Area:
Ocean Floor (dm only)
Deleted some unused maps.
Added Lanthar's Refilling Chest Script (for alpha testing)
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Post by Inviktus on Mar 29, 2008 19:30:03 GMT -5
Updated Areas:
Ocean Floor Death Mines of Kitharmin Small Tower Interiors
Changed metal ingot values.
Deleted some unused areas.
Adjusted gold on some merchants.
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Post by Inviktus on May 24, 2008 2:18:55 GMT -5
Set Semiazas to respawn after 8 hours. Added player respawn point in base of hyde's tower. Adjusted some merchants gold and inventory. Unlocked Player Vendor hall. Tweaked some old custom items to have better stats. Added a trashcan to Cthorna's throne hall.
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Post by Inviktus on Jul 31, 2008 20:22:13 GMT -5
Updated Areas:
Challenger's Inn (fixed door) Small Tower Interiors (new critters & loot)
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Post by Badwater on May 21, 2009 3:47:03 GMT -5
The following has been updated: - Numerous placeables and some non-essential NPCs removed from Peri Port. More updating to do there.
- Tables removed from Challengers Inn. The inn will be expanded next update.
- Encounters updated at Base of the Cliffs, Deer Hunt, Peridotia Mine Entry, Level 200, Level 400, Level 600.
- Challenge token can be used in Hidden Passage without penalty.
- Gemstone Cave updated.
- DM only area added to Road To Alvar.
- Choppable Trees removed from Pirate Island Forest, Abandoned Village road, Road to Alvar road, Haunted Forest road.
- Unused transitions removed from Grand Chasm Delta.
- Numerous duplicate monsters removed from my previous update.
- The Underground Lake Of N'Kah updated.
- Skeleton-only encounter added to Haunted Forest for crafting purposes (to get Skeleton's Knuckle).
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Post by Badwater on May 23, 2009 13:39:40 GMT -5
The following have been updated: - Athabasca elemental encounters updated.
- Fortification removal or moving in Athabasca - No Man's Land to allow large creatures to get through.
- Home of George and Anjelique, Dark Fox, Soulbliss Tower deleted from module.
- Encounters changed or tweaked in Base of the Cliffs, 200, 400, 600, 900, 1050, 1250, 1400, and 1800 levels. Layout of 1800 changed somewhat.
- Tunnel deleted (between 1050 and Road to Alvar).
- Old Drak'Maisul merchants deleted.
- CNR resources added to Lomatin Eastern Farmlands.
- Lomatin mines deleted.
- Challenge tokens made to be droppable; they can now be trashed or put in bags by PCs.
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Post by Badwater on May 26, 2009 2:41:27 GMT -5
The following has been updated: - Changed CNR resources in Lomatin Beach, Lomatin Fields, Eastern Farmlands, Northern Farmlands, Challenges.
- Deleted several more NPCs in Peridotia Port.
- Added an interior to Peridotia Windmill. This is now a baking crafting area.
- Expanded Peri Port Tailor and Gem merchant interiors.
- Updated Mine Temple.
- Moved Beetle Nest and Gers to Peridotia Port. Changed Johnathan and Nathell conversation slightly to reflect the presence of the beetles.
- Deleted home of Lithorlas Synithus, Swift Shadow Barracks, Swift Shadow Training Area.
(Edit) - The Mine temple has a DM area in it, that's what the locked door is for. I will be adding some secret rooms here and there to the Peridotia mines next, so look for that content in the next update.
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Post by Badwater on Jun 1, 2009 1:55:50 GMT -5
The following have been updated: - Freeblade merchant fixed.
- Gemstone cave combined with other caves. Has been changed slightly but is much the same.
- Alvar Ancient Battle Site, Haunted Wetlands & Crypts deleted. New area: Alvar Deep Swamps (This area has a DM-only part to it).
- Encounter changes on Road to Alvar and Alvar Swamps.
- I've deleted a TON of custom armor, clothing, and shield items. These were items that were either so uber so as to never be given to anyone, or custom items that previous builders put on the server before the advent of our current tailoring and dye situation. This will allow me to expand on some creatures and items that we could use (such as sickles - there are no meaningful sickle weapons on the server)
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Post by Badwater on Jun 2, 2009 3:46:52 GMT -5
The following has been updated: - Interiors added to Peridotia Northern Farmlands farms.
- Interiors added to Lomatin Eastern Farmlands and Lomatin Outside Wall East farms. Some of the farm interiors may be pickable and have some minor things to loot inside; we'll see. At least there are interiors if a DM wants to do anything at any of the farms and needs an interior for it.
- Grand Chasm Pumps redone. It's about 85% completed; I will do a few things to tweak it.
- Shrine To Cthorna added to Peri Port.
- CNR resource changes in Outside Wall East area.
EDIT: Fixed Ghost of Riordan bug.
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Post by Badwater on Jun 4, 2009 17:17:39 GMT -5
The following was updated today: - Mine Temple - priestess appearance changed and altar was also changed; it was not possible before to access Cthorna's altar.
- Grand Chasm pumps updated. They are now very close to being completed.
- House of Datino deleted. House of Nezumi deleted. Haunted House deleted. Seventribe keys deleted. Many house keys no longer used deleted. Doorscripts for residences deleted.
- Interiors added to Lomatin Fields Farms. Placeables are now in these farmhouses, and the others in nearby areas that I added interiors to, that have some minor loot to steal - and the doors are bashable if you're not a rogue.
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Post by Badwater on Jun 8, 2009 1:35:30 GMT -5
The following was updated today: - CNR changes in Grand Chasm Delta, Grand Chasm South End, Peridotai Northern Farmlands, Hunter's Proving Grounds.
- Volcano Floor encounters updated. Red Flag Sewers encounters updated.
- Blackhearted Diamond location changed.
- Minor placeable corrections in Lomatin Fields, Eastern Farmlands.
*EDIT* The following was also updated: - Fixed Daniel's Ring conversation.
- Updated Peridotian Forest, Road To Alvar spawns.
- Added The Black Hand NPCs; they will be used as harder enemies in the upcoming update to bandit areas.
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Post by Badwater on Jun 10, 2009 0:27:48 GMT -5
The following was updated: - Deadly Swamps deleted. Diamond Spirit Monastery deleted.
- Mine level 1250 updated.
- Major shuffling of these areas: Peridotia Wild Forest, Bandit Woods, Rocky Plains, Peridotia Northern Swamp, Peridotia Windmill, Peridotia Northern Farmlands. I put swamps and Rocky Plains with their geographic counterparts instead of being here and there, and I'm gearing the area up for updating the Bandits. Encounters are the same but will get updated next.
- Deadly and Fearsome Mountain Giants and Cyclops updated. They are going to hit you harder now.
- Trash cans added to large room of DM Hall.
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Post by Badwater on Jun 12, 2009 1:33:36 GMT -5
Today I updated Peridotia - Scenic Overlook. There are encounters there and I think I'm 90% done with the area; it's got just a couple of minor issues that I need to address before redoing other Bandit areas.
The Black Hand NPCs are in: BH Blade, BH Archer, BH Gang Boss, and BH Capo.
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Post by Badwater on Jun 15, 2009 2:54:12 GMT -5
The following was updated: - Bandit Prison, Bandit Storage Cave, and Bandit Tunnels deleted.
- Bandit Woods updated. Bandit Cliffs greatly expanded upon and updated.
- New area: Bandit Caves. Two more expansive bandit areas will be added next. There will be a lot to explore in the new bandit areas.
- Fixed a script with the chest in the House of Forges that still lagged the server heavily when closed.
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