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Post by Badwater on Aug 31, 2009 2:50:35 GMT -5
The following was updated: - Big Blue Lake and Blue River Estate has been combined and the old areas deleted. That means Kashando's house is still in the area (he's the caretaker) and the castle that is the House of Faermoor is now in the Big Blue Lake. There is also an inn that is in progress - I will have rooms available to fully rest in and I need to flesh out the inn a bit. The new drinks, however, are at this bar!
- Blue River South Cascades modified some. Old Blue River and Blue River Estate areas are deleted.
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Post by Badwater on Sept 4, 2009 11:06:43 GMT -5
The following has been updated: - Big Blue Lake interiors fleshed out some.
- The loot situation in the Cape Doom areas has been addressed. I wanted to run through it first and check out encounters, which I have done.
- The Challenger's Inn is updated. No offense to DK intended, but I liked the old version much better so I have put in a modified version of the old Challenger's Inn.
- CRP updates made in Peridotia, Northern Road, Northern Farmlands, Wild Forest, and Bandit Woods.
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Post by Badwater on Sept 13, 2009 13:33:27 GMT -5
The following has been updated: - The boat to Ferrus has been moved to Peridotia Port.
- Daniels ring quest should be working properly. Challenger Inn Key works properly.
- The Decanter of Endless Water has been removed from Pirate Island and is now in another location.
- Sunken Fortress has been changed and updated. There are still Merfolk-only areas for me to add and that will be coming in the next week. You will need a Helm of Breathing to adventure in the Sunken Fortress areas or you will drown. You cannot rest underwater, so be prepared. You must be using your PAW to get through this area and find things. I'm still testing to make sure everything is working, so I will update this post when I know everything works and you won't get stuck somewhere, somehow.
- Custom keys are in the process of being moved to their own category under Miscellaneous in the Custom palette.
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Post by Badwater on Sept 16, 2009 1:26:05 GMT -5
Sunken Fortress now has 11 areas so it is greatly expanded.
I'm testing the place - be warned; I forgot just how nasty the Merfolk can be. I tried going in with my druid and saving buffs and spells and got totally owned. I will see next what I need to be doing to have some potions ready, like LOTS of heals and stuff like Death Armor.
Being underwater periodically slows you. Talk about a different kind of combat! This place is unlike anywhere else on Talus and if you fight on autopilot you will die - quickly. Go in slowly...everything is pretty easy going until you hit Merfolk, then it's nutty.
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Post by Badwater on Sept 22, 2009 14:51:52 GMT -5
The following has been updated: - Kitharmin Inn, Kitharmin North, Kitharmin Edge, and all scripts and conversations associated with them have been deleted.
- Lomatin Slums areas deleted.
- New trolls added to Talus. I will do a final test on the creatures before you encounter them in your adventures.
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Post by Badwater on Sept 24, 2009 3:07:09 GMT -5
The following has been updated: - More useless stuff deleted. I haven't even started on unused scripts, but it's coming.
- Underdark - Bugbear Territory deleted. Bugbears don't belong in the Underdark. I'm sending them to Fandar.
- These areas updated or added: Bandit woods, Grand Chasm, Chasm Crypts, Chasm Ledge, Grand Chasm Crypt Caves, Bottom of the Grand Chasm, Chasm Entry to the Underdark, and Underdark Passage. All but one area is up and ready to go. You can get through all of them; encounters and loot completed on 85% of it.
I'm gearing up for the changes that are about to happen north of Lomatin.
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Post by Badwater on Sept 26, 2009 12:47:41 GMT -5
Today's update includes: - Brand on the Run updated.
- Choppable trees removed from Deer Hunt.
- Peridotia's Ashen and Northern Swamps deleted. The Goblin Marshes are there now.
- Ghost of Riordan quest updated.
- Peridotia Forest Crypt deleted. Lomatin Crumbling caves deleted.
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Post by Badwater on Sept 29, 2009 13:11:36 GMT -5
The following has been updated: - Kitharmin Road deleted.
- Kitharmin Gate and Kitharmin Mountains updated. Both are only about 80% complete, and need whatever encounters I will be placing there. Snow City, SC Tunnel, and SC Mines PAW updated.
- Orgothians are in the Blue River area. There is also a working hole that gets into the Orgothians in the Bogs Tunnel. I discovered previously that portals and triggers do not work on the Big Hold placeable and that's what was hanging up to ability to get through that transition. You will need the PAW to get through.
I will continue to be working on the Kitharmin areas and redo the Death Mines, and also update the Blue River areas, so look for changes there in the next few updates.
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Post by Badwater on Oct 1, 2009 1:23:35 GMT -5
The following has been updated: - Kitharmin Mountain Woods, Kitharmin Mnts, Kitharmin Gate complete for now.
- Lomatin City, Lomatin Fields, Lomatin Windmill, Haunted Forest PAW updated.
- New creatures - Alpine Bugbears.
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Post by Badwater on Oct 14, 2009 0:35:18 GMT -5
Major Svirfneblin Update!!
All of the old Svirfneblin areas have been deleted! New areas are the Access Tunnels, West Warrens, North Warrens, and Ranestadt. Yes, the city of Ranestadt is back and it's big and bad for your level 8-15 characters!
The Svirfneblin areas have been moved! They are now somewhere on Fandar Island. This is in preparation for true nasties in the Lomatin Foothills, Lomatin Mountains, and Kitharmin!
The Svirfneblin have been updated! Yes, they are a bit badder, and you will encounter Monks, Fighters, Rogues, and Wizards! And gnomes like golems! Gnomes are crazy about golems! They LOVE to make golems! Expect golems! (LOTR jokes will be met with instant death!!)
USE YOUR PAW! Or don't, but if you don't you're going to miss out. I put the loot there, it's up to you to find it!
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Post by Badwater on Oct 23, 2009 1:43:56 GMT -5
The following has been updated: - Most of the server keys are in their own category in Creator. I'm about 95% through them.
- DM area names are being adjusted in Chooser.
- These areas have been updated: Grand Chasm Orc Territory, Grand Chasm Orc Encampment, Grand Chasm Orc Encampment Caves.
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Post by Badwater on Oct 29, 2009 12:28:26 GMT -5
The following has been updated - Orc Cliffs deleted. Ogre Forest, Ogre Cliffs, Grand Chasm Road, Grand Chasm Road Caves, Ogre Caves all updated. Coincidentally, there's lots of ogres out there now.
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Post by Badwater on Nov 2, 2009 16:04:13 GMT -5
New areas: Kitharmin Mountains West, Kitharmin Mountains East. You better be epic before traveling here. There will be more added shortly. New Creature: Legendary Polar Bear. Kitharmin Pits has been deleted. NOTE - you cannot rest outdoors in the snow, so don't even try.
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Post by Badwater on Dec 5, 2009 15:17:48 GMT -5
Lomatin Mountains Update- The following areas are no longer: Lomatin Mountains Caverns, Lomatin Mountains Echoing Room, Lomatin Mountains Crumbling Caves, Lomatin Mountains Karsted Lower Cliffs, Lomatin Mountains Lower Cliffs, Lomatin Mountains Foothills Forest
- There are 14 new Lomatin Mountains areas. You will find real trolls and The Blight out there. Be careful venturing deeper into Blight territory or interiors. Trainee Blight are CR 8-18. Blight are CR 24-30. They can be tough so always be prepared to run if needed. Real Trolls must be killed with acid or fire.
- The Blight are a race of evil druids. To get to Akrona and The Lost you need to get past The Blight. Sometime in the distant past, The Blight may have been affected by the evil that lies in the interiors of The Lost; thus their non-neutral alignment. They are led by a Matriarch.
- There are some new items out there and a couple or few new epic items. There are secret places and pit(s). I am using more of the CRAP traps, which means you have to use the PAW to detect traps, especially on doors and placeables! You will not automatically see traps just by being next to them!
Next is Battle Sands and I think I can have that in this weekend sometime, if we don't lose connection.
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Post by Badwater on Dec 14, 2009 2:34:46 GMT -5
The following has been updated: - Battle Sands and the new Freeblade/UFTN Keep is in. There are a couple of new quests there; please run through them and see if they are doing what they should. I will probably not get a chance until next weekend or so.
- I'm in the process of running around in the new Lomatin Mountains areas. The issue with the War Troll drops has been corrected and there are new baddies and loot out there.
- Lomatin Mountains Foothills Lake and Foothills Lake Tunnel has been updated.
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