Post by Badwater on Jul 23, 2009 15:58:10 GMT -5
Players will have a new tool with CEP 2.2 that they will keep in their inventory, and it will probably be a good idea to quickslot it in time - the Player Action Widget, or PAW.
The Paw is fully automatic. Any of its functions are done based on your race, encumbrance, skill level, or whether you have the item necessary to perform the function. I used all of these functions in a test module and believe me, it's very cool.
Initially you won't see much going on because Talus hasn't had any areas updated with the PAW in mind, but soon enough that is going to change. When it does, the PAW will be able to do the following:
• Listen at the door
Based on your character's Listen skill, you can listen at a door and see if you detect anything on the other side. There are several levels of Listening that return information based on your Listen DC.
• Detect Traps
You can Detect Traps based on your PC's Search ability. Note that C.R.A.P. traps will not be automatically detectable by standing near them, like you've seen in Talus up to this point! You will have to actively search for traps.
• Spike this door shut
Doors can be spiked shut so they won't open. An enemy on the other side might be able to bash it, but that might buy to some time to run.
• Spike this door open
Doors can be spiked open as well. Believe me, I'm going to invent some reasons why you might want to do this....
• Remove the spikes from this door
No sense in wasting gold, right?
• Search this area (25 foot radius)
In addition to the above, tracks can be found that return more information if you're a Ranger.
• Create a campsite here
Resting under the Advanced Resting rules will require some sort of campsite in order to rest. The amount of HPS you get from resting will depend on how elaborate your campsite is and what the weather is.
• Apply Bandages
I'm not sure if the Death, Dying, and Respawn functions work. I could not recreate them in my test module. If they do not work there will be no need for bandages.
• Jump
You will be able to use the PAW to jump over rubble, objects, and pits in those places where jumping is allowed.
• Drive a spike into the ground, secure a rope to it, and lower it into the pit.
What D&D world is complete without pits, I ask you?? Talus is now complete!
• Retrieve rope
More pit action.
• Climb down the rope
And hopefully survive whatever is in the pit...
• Listen
Doors aren't the only places where a good listen might be helpful, eh?
• Rest
We'll be able to have our cake and eat it too, where resting is concerned. I will have areas that are intended for very low levels (like the Challenges) allow for resting at any time, as we do now. Other areas will allow for resting only in the parts of the area that allow resting. Inns will be where you can get full rest and recovery of HPS.
There will be parts of Peridotia, where the Advanced resting is to be used, where your challenge token won't work - that way you can't jump back and forth just to rest. Sorry, but you've been warned.
The PAW is fully automatic, so you can use it and you won't be spammed with a bunch of useless menu functions - only what your character can do or use shows up when you use the PAW.
I will indicate in the Module Updates thread what areas have been update for use with the PAW.
Edit: Removed the functions that currently do not work.
The Paw is fully automatic. Any of its functions are done based on your race, encumbrance, skill level, or whether you have the item necessary to perform the function. I used all of these functions in a test module and believe me, it's very cool.
Initially you won't see much going on because Talus hasn't had any areas updated with the PAW in mind, but soon enough that is going to change. When it does, the PAW will be able to do the following:
• Listen at the door
Based on your character's Listen skill, you can listen at a door and see if you detect anything on the other side. There are several levels of Listening that return information based on your Listen DC.
• Detect Traps
You can Detect Traps based on your PC's Search ability. Note that C.R.A.P. traps will not be automatically detectable by standing near them, like you've seen in Talus up to this point! You will have to actively search for traps.
• Spike this door shut
Doors can be spiked shut so they won't open. An enemy on the other side might be able to bash it, but that might buy to some time to run.
• Spike this door open
Doors can be spiked open as well. Believe me, I'm going to invent some reasons why you might want to do this....
• Remove the spikes from this door
No sense in wasting gold, right?
• Search this area (25 foot radius)
In addition to the above, tracks can be found that return more information if you're a Ranger.
• Create a campsite here
Resting under the Advanced Resting rules will require some sort of campsite in order to rest. The amount of HPS you get from resting will depend on how elaborate your campsite is and what the weather is.
• Apply Bandages
I'm not sure if the Death, Dying, and Respawn functions work. I could not recreate them in my test module. If they do not work there will be no need for bandages.
• Jump
You will be able to use the PAW to jump over rubble, objects, and pits in those places where jumping is allowed.
• Drive a spike into the ground, secure a rope to it, and lower it into the pit.
What D&D world is complete without pits, I ask you?? Talus is now complete!
• Retrieve rope
More pit action.
• Climb down the rope
And hopefully survive whatever is in the pit...
• Listen
Doors aren't the only places where a good listen might be helpful, eh?
• Rest
We'll be able to have our cake and eat it too, where resting is concerned. I will have areas that are intended for very low levels (like the Challenges) allow for resting at any time, as we do now. Other areas will allow for resting only in the parts of the area that allow resting. Inns will be where you can get full rest and recovery of HPS.
There will be parts of Peridotia, where the Advanced resting is to be used, where your challenge token won't work - that way you can't jump back and forth just to rest. Sorry, but you've been warned.
The PAW is fully automatic, so you can use it and you won't be spammed with a bunch of useless menu functions - only what your character can do or use shows up when you use the PAW.
I will indicate in the Module Updates thread what areas have been update for use with the PAW.
Edit: Removed the functions that currently do not work.