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Post by foscadh on Apr 3, 2006 16:29:55 GMT -5
I haven't found Dire Bears with hides on the server yet. If any one does pls give me a hint (general area would be great, ie Peredotia, Lomatin, etc)
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Post by Mekerek on Oct 12, 2006 13:53:16 GMT -5
Again a case of fixing an item tag instead of scripts. And there is /no/ object cnrLeathDB in existance. I will have to make one.
Mek.
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_Pip_
Cult Member
Posts: 38
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Post by _Pip_ on Oct 23, 2006 14:20:07 GMT -5
As discussed with Mekerek Sunday, I started putting together some of the old recipes I had for "Standard Bioware Items":
Rather than dump the items into the "Tailoring Device's" 'Product' sub-menu, perhaps the following would help:
string sMenuTailorClothing = CnrRecipeAddSubMenu("cnrTailorsTable", "Clothing");
string sMenuClothingBelt = CnrRecipeAddSubMenu(sMenuTailorClothing, "Belts"); string sMenuClothingBoot = CnrRecipeAddSubMenu(sMenuTailorClothing, "Boots"); string sMenuClothingCloak = CnrRecipeAddSubMenu(sMenuTailorClothing, "Cloaks"); string sMenuClothingGlove = CnrRecipeAddSubMenu(sMenuTailorClothing, "Gloves");
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_Pip_
Cult Member
Posts: 38
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Post by _Pip_ on Oct 23, 2006 14:22:07 GMT -5
For the Belts Menu:
string sMenuTailorClothing = CnrRecipeAddSubMenu("cnrTailorsTable", "Clothing");
string sMenuClothingBelt = CnrRecipeAddSubMenu(sMenuTailorClothing, "Belts");
////////// Belts //////////// sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBelt, "Leather Belt", "cnrBeltLeather", 1); // Exists in Cnr305Items.erf "Paint Items, Miscellaneous, Clothing, Belts" but does not have a // recipe in Cnr305Scripts.erf for PC to make. CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathDeer", 1, 0); // Deer Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrCloth", 1, 0); // Cloth CnrRecipeSetRecipeLevel(sKeyToRecipe, 20); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBelt, "Archer’s Belt", "nw_it_mbelt011", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathJagu", 1, 0); // Jaguar Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBeltLeather", 1, 0); // Leather Belt CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBelt, "Brawler’s Belt", "nw_it_mbelt010", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathJagu", 1, 0); // Jaguar Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBeltLeather", 1, 0); // Leather Belt CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBelt, "Swordsman’s Belt", "nw_it_mbelt009", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathJagu", 1, 0); // Jaguar Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBeltLeather", 1, 0); // Leather Belt CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
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_Pip_
Cult Member
Posts: 38
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Post by _Pip_ on Oct 23, 2006 14:23:42 GMT -5
For the Boots Menu:
string sMenuTailorClothing = CnrRecipeAddSubMenu("cnrTailorsTable", "Clothing");
string sMenuClothingBoot = CnrRecipeAddSubMenu(sMenuTailorClothing, "Boots");
////////// Boots //////////// sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Leather Boots", "cnrBootsLeather", 1); // Exists in Cnr305Items.erf "Paint Items, Miscellaneous, Clothing, Boots" but does not have a // recipe in Cnr305Scripts.erf for PC to make. CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathDeer", 2, 0); // Deer Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrCloth", 1, 0); // Cloth CnrRecipeSetRecipeLevel(sKeyToRecipe, 20); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of Hardiness +1", "NW_IT_MBOOTS015", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathPant", 1, 0); // Panther Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 2, 0); // Essense of Power CnrRecipeAddComponent(sKeyToRecipe, "cnrWireCopp", 2, 0); // Copper Wire CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of Hardiness +2", "NW_IT_MBOOTS016", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathDB", 1, 0); // Dire Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 2, 0); // Essense of Power CnrRecipeAddComponent(sKeyToRecipe, "cnrWireCopp", 2, 0); // Copper Wire CnrRecipeSetRecipeLevel(sKeyToRecipe, 10); CnrRecipeSetRecipeXP(sKeyToRecipe, 100, 100); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of Reflexes +1", "nw_it_mboots010", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 2, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrSpiderSilk", 2, 0); // Spider Silk CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of Reflexes +2", "nw_it_mboots011", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathCrag", 1, 0); // Crag Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrSpiderSilk", 3, 0); // Spider Silk CnrRecipeSetRecipeLevel(sKeyToRecipe, 8); CnrRecipeSetRecipeXP(sKeyToRecipe, 80, 80); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of the Sun Soul +1", "NW_IT_MBOOTS018", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 2, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrWireCopp", 2, 0); // Copper Wire CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingBoot, "Boots of the Sun Soul +2", "NW_IT_MBOOTS019", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrBootsLeather", 1, 0); // Leather Boots CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathGriz", 1, 0); // Grizzly Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrWireTin", 2, 0); // Tin Wire CnrRecipeSetRecipeLevel(sKeyToRecipe, 8); CnrRecipeSetRecipeXP(sKeyToRecipe, 80, 80); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
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_Pip_
Cult Member
Posts: 38
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Post by _Pip_ on Oct 23, 2006 14:26:05 GMT -5
For the Cloaks Menu:
string sMenuTailorClothing = CnrRecipeAddSubMenu("cnrTailorsTable", "Clothing");
string sMenuClothingCloak = CnrRecipeAddSubMenu(sMenuTailorClothing, "Cloaks");
////////// Cloaks //////////// // sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak", "cnrCloak", 1); // The Basic Cloak is currently listed under "Products" but you may want to move it // to "Cloaks"... // CnrRecipeAddComponent(sKeyToRecipe, "cnrCloth", 2, 0); // CnrRecipeAddComponent(sKeyToRecipe, "cnrPattern", 1, 0); // CnrRecipeSetRecipeLevel(sKeyToRecipe, 3); // CnrRecipeSetRecipeXP(sKeyToRecipe, 30, 30); // CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak of Elvenkind", "NW_MAARCL057", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathWorg", 1, 0); // Worg Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 2, 0); // Enchanting Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak of Protection +1", "NW_MAARCL055", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrSpiderSilk", 4, 0); // Spider Silk CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrWireCopp", 2, 0); // Copper Wire CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 2, 0); // Enchanting Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak of Protection +2", "NW_MAARCL088", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrSpiderSilk", 4, 0); // Spider Silk CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathMala", 1, 0); // Malar Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrWireTin", 2, 0); // Tin Wire CnrRecipeSetRecipeLevel(sKeyToRecipe, 8); CnrRecipeSetRecipeXP(sKeyToRecipe, 80, 80); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak of Resistance +1", "X0_MAARCL025", 1); CnrRecipeAddComponent(sKeyToRecipe, "NW_IT_MSMLMISC13", 4, 0); // Bioware Skeleton Knuckles CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrEssBless", 2, 0); // Essense of Bless CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Cloak of Resistance +2", "X0_MAARCL026", 1); CnrRecipeAddComponent(sKeyToRecipe, "NW_IT_MSMLMISC13", 4, 0); // Bioware Skeleton Knuckles CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrEssBless", 2, 0); // Essense of Bless CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathPant", 1, 0); // Panther Leather CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Nymph Cloak +1", "NW_MAARCL031", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrEssCharm", 2, 0); // Essense of Charm CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathStag", 1, 0); // White Stag Leather CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingCloak, "Nymph Cloak +2", "NW_MAARCL092", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrCloak", 1, 0); // Cloak CnrRecipeAddComponent(sKeyToRecipe, "cnrEssCharm", 2, 0); // Essense of Charm CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathTige", 1, 0); // Dire Tiger Leather CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
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_Pip_
Cult Member
Posts: 38
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Post by _Pip_ on Oct 23, 2006 14:27:49 GMT -5
For the Gloves Menu:
string sMenuTailorClothing = CnrRecipeAddSubMenu("cnrTailorsTable", "Clothing");
string sMenuClothingGlove = CnrRecipeAddSubMenu(sMenuTailorClothing, "Gloves");
////////// Gloves //////////// sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Leather Gloves", "cnrGlovesLeather", 1); // Exists in Cnr305Items.erf "Paint Items, Miscellaneous, Clothing, Gauntlet" but does not have a // recipe in Cnr305Scripts.erf for PC to make. CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathDeer", 1, 0); // Deer Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrCloth", 1, 0); // Cloth CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Bracers of Armor +1", "NW_IT_MBRACER002", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrWireCopp", 2, 0); // Copper Wire CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 2, 0); // Essense of Power CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Bracers of Armor +2", "NW_IT_MBRACER007", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrWireTin", 2, 0); // Tin Wire CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathGriz", 1, 0); // Grizzly Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 2, 0); // Essense of Power CnrRecipeSetRecipeLevel(sKeyToRecipe, 6); CnrRecipeSetRecipeXP(sKeyToRecipe, 60, 60); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Bracers of Dexterity +1", "NW_IT_MBRACER001", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathCrag", 1, 0); // Crag Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Bracers of Dexterity +2", "NW_IT_MBRACER003", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrWireTin", 2, 0); // Tin Wire CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathTige", 1, 0); // Dire Tiger Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Flaming Gloves +2", "X1_IT_MGLOVE001", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrWireTin", 2, 0); // Tin Wire CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathDB", 1, 0); // Dire Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBagFire", 2, 0); // Bag of Fire CnrRecipeSetRecipeLevel(sKeyToRecipe, 10); CnrRecipeSetRecipeXP(sKeyToRecipe, 100, 100); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Animal Handling", "nw_it_mglove006", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssCharm", 2, 0); // Essense of Charm CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Appraisal", "X0_IT_MGLOVE001", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssKnowledge", 2, 0); // Essense of Knowledge CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Concentration", "nw_it_mglove004", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssCunning", 2, 0); // Essense of Cunning CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Discipline", "nw_it_mglove008", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 2, 0); // Essense of Power CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Lightning", "X0_IT_MGLOVE006", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 2, 0); // Essense of Grace CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathLion", 1, 0); // Lion Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBagLightning", 2, 0); // Bag of Lightning CnrRecipeSetRecipeLevel(sKeyToRecipe, 8); CnrRecipeSetRecipeXP(sKeyToRecipe, 80, 80); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of Spellcraft", "nw_it_mglove007", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrEssSight", 2, 0); // Essense of Sight CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeSetRecipeLevel(sKeyToRecipe, 8); CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Hin Fist +1", "NW_IT_MGLOVE016", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBagThunder", 2, 0); // Bag of Thunder CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Hin Fist +2", "NW_IT_MGLOVE017", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathGriz", 1, 0); // Grizzly Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBagThunder", 2, 0); // Bag of Thunder CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Long Death +1", "NW_IT_MGLOVE021", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBagFrost", 2, 0); // Bag of Frost CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Long Death +2", "NW_IT_MGLOVE022", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathGriz", 1, 0); // Grizzly Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBagFrost", 2, 0); // Bag of Frost CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Yellow Rose +1", "NW_IT_MGLOVE026", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrOilTanning", 1, 0); // Tanning Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrBagSparks", 2, 0); // Bag of Sparks CnrRecipeSetRecipeLevel(sKeyToRecipe, 7); CnrRecipeSetRecipeXP(sKeyToRecipe, 70, 70); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuClothingGlove, "Gloves of the Yellow Rose +2", "NW_IT_MGLOVE027", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlovesLeather", 1, 0); // Leather Gloves CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil CnrRecipeAddComponent(sKeyToRecipe, "cnrLeathGriz", 1, 0); // Grizzly Bear Leather CnrRecipeAddComponent(sKeyToRecipe, "cnrBagSparks", 2, 0); // Bag of Sparks CnrRecipeSetRecipeLevel(sKeyToRecipe, 9); CnrRecipeSetRecipeXP(sKeyToRecipe, 90, 90); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 65, 0, 35, 0, 0);
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Post by Osa on Apr 16, 2007 2:01:06 GMT -5
I was helping out aszhra and I read the basics of tailoring ..
Which mentions belts gloves and boots can be crafted and I read LT's post but when I put items in the tailoring table I still do not see a recipe for boots, gloves, or belts.
I was taking a guess that due to the Greater belts, and all the different types of gloves and boots of speed ect that is why there is no recipe for them. Seeing we can buy them * stratches head* but then we can craft armors and still buy them as well .. Some of the very nice armor is bought not made.
*shrugs*
If the book is not accurate then do away with that basics of tailoring or plz make a note in there that the boots, gloves and belts can not be crafted..
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Post by Badwater on Apr 16, 2007 9:12:46 GMT -5
This is part of the Great Crafting Update. The GCU was set aside somewhat by the Great Talus Update, for without the GTU there could be no GCU.
Seriously, the book is not accurate at this time and is not going to be for now. There are some changes in the works for crafting, but that can or does require yet additional resources to implement and as such has not happened yet. Mekerek is working on several things to deal with this issue and with resources overall, and to ultimately improve on the CNR system.
I treat the books with a grain of salt at this point; in fact, I don't think I've read that book in the course of doing any tailoring. That aside, there is no sense in altering the book until we know what we have in terms of the GCU.
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silky
Cult Member
Posts: 3
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Post by silky on Jul 10, 2007 17:55:47 GMT -5
COMFREY- why does it only spawn correctly on first boot of server? everytime after it is COMFRY and not usable in heal kits recipes?
thanks.
just curious and i didnt see a post in the forums about it unless i missed it .
Silky
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Post by Badwater on Jul 10, 2007 18:33:44 GMT -5
This would not be possible; regardless of an initial boot or a respawn the same craftable item is going to be generated for a comfrey plant. I will look into this and see if perhaps there is another location where the wrong item is there, as Mek has corrected that problem in the places we've known about.
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