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Post by Anj on Feb 13, 2004 16:16:07 GMT -5
Please use this section to discuss new tailoring issues.
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Post by mictali on Aug 7, 2004 14:35:53 GMT -5
Curious why in the tailoring skills there are no recipes available for belts, gloves or boots? All you can make is armor, cloth cloaks and heal kits. I though CNR support multiple other tailored items.
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Post by Longtide on Aug 8, 2004 16:07:37 GMT -5
Actually Mic, after reviewing the CNR recipe sheet, my version of 1.5 says these items are currently disabled in CNR;
Mage's Armor Armor of Fury Armor of the North Miners Pack Belts Belt of cunning Gloves Gloves of Fury Boots Boots of the North Cloaks Cape of the North
But, as Amy would say "On the bright side, you can make all these!"
Cloth Padding Pattern
Cured Badger Hide Cured Rat Hide Cured Bat Hide Cured Deer Hide Cured Boar Hide Cured Cougar Hide Cured Black Bear Hide Cured Panther Hide Cured Wolf Hide Cured Jaguar Hide Cured Leopard Hide Cured Lion Hide Cured Winter Wolf Hide Cured Crag Cat Hide Cured White Stag Hide Cured Brown Bear Hide Cured Grizzly Bear Hide Cured Polar Bear Hide Cured Malar Panther Hide Cured Worg Hide Cured Dire Tiger Hide Cured Dire Bear Hide
Badger Leather Rat Leather Bat Leather Deer Leather Boar Leather Cougar Leather Black Bear Leather Wolf Leather Panther Leather Jaguar Leather Leopard Leather Lion Leather Winter Wolf Leather Crag Cat Leather White Stag Leather Brown Bear Leather Grizzly Bear Leather Polar Bear Leather Malar Panther Leather Worg Leather Dire Tiger Leather Dire Bear Leather
Leather Armor Leopard Leather Armor Black Leather Armor Panther Leather Armor Cougar Leather Armor Jaguar Leather Armor Crag Leather Armor White Stag Leather Armor Worg Leather Armor Lion Leather Armor Brown Leather Armor Grizzly Leather Armor Polar Leather Armor Malar Leather Armor Dire Tiger Leather Armor Dire Bear Leather Armor
Hide Armor Leopard Hide Armor Black Hide Armor Panther Hide Armor Cougar Hide Armor Jaguar Hide Armor Crag Hide Armor White Stag Hide Armor Worg Hide Armor Lion Hide Armor Brown Hide Armor Grizzly Hide Armor Polar Hide Armor Malar Hide Armor Dire Tiger Hide Armor Dire Bear Hide Armor
Studded Leather Armor Studded Leopard Leather Armor Studded Black Leather Armor Studded Panther Leather Armor Studded Cougar Leather Armor Studded Jaguar Leather Armor Studded Crag Leather Armor Studded White Stag Leather Armor Studded Worg Leather Armor Studded Lion Leather Armor Studded Brown Leather Armor Studded Grizzly Leather Armor Studded Polar Leather Armor Studded Malar Leather Armor Studded Dire Tiger Leather Armor Studded Dire Bear Leather Armor
Leather Pouch Tanglefoot Bag Cougar Bag Crag Cat Bag Lion Bag Malar Bag
Healing Kit +1 Healing Kit +3 Healing Kit +6 Healing Kit +10
Bowstring Cloth Sling Silk Sling Sling
-Longtide
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Post by Periam on Aug 8, 2004 16:27:52 GMT -5
Yup. Again anything is possible to have be made in the system. It just takes time to put in and edit the item/equipment not to mention researching the proper components for each one.
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Post by Periam on Sept 4, 2004 10:16:01 GMT -5
On 12 March Foscadh wrote: Healing kits +3 and higher: put the ingrediants in and it stays red and won't let you craft them. This still is not functioning.
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Post by Braindead on Sept 4, 2004 12:21:38 GMT -5
Also, there seems to be a lack in tanning salts and almond oil...or at least where I've been to...
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Post by Periam on Sept 4, 2004 15:39:41 GMT -5
Those are around BD. I'm sure a kind sole will be glad to show you where they are....For a price. *wink*
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Post by Braindead on Sept 7, 2004 16:04:58 GMT -5
Well, the salt was easy to find once I pulled my head out my butt, but as for your comment on healing kits...it's because the garlic seems to be invalid. The only area I know that has garlic plants is the forest on the pirate island, and that's "Garlic," not "Garlic Clove." Thus...wrong material for what we're trying to do.
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Post by Periam on Sept 7, 2004 22:33:30 GMT -5
Ah. Well there you are wrong. I realized that mistake months ago. Did you try to make heal kits +3 or higher?
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Post by Braindead on Sept 7, 2004 23:37:35 GMT -5
Yes, I did. Today, as a matter of fact. It is indeed "Garlic" which is yielded on the pirate island, and indeed "Garlic Clove" which CNR calls for on +3 and higher. Now, kindly pull your foot from your mouth.
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Post by Periam on Sept 8, 2004 6:42:58 GMT -5
Well since I am collecting my "Garlic clove" From the small forest east of Peridotia and not Pirate island I don't see how what you are suggesting applies. I would like to see these crafted +3, +6 and +10 heal kits you have made and the ingredients you used. Since the CNR device itself acknowledges all of the ingredients are correct. Without the correct garlic how could I make even +1 heal kits.
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Post by Braindead on Sept 8, 2004 12:50:11 GMT -5
Ah, see, I thought you meant you were making heal kits from the Pirate Island garlic, which is what I've been babbling about this whole time, so allow me to remove my foot...
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Post by Periam on Oct 11, 2004 10:04:11 GMT -5
Any chance this will be fixed? It's been about 7 months now since it was reported.
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Post by Vlotka on Oct 15, 2004 22:14:07 GMT -5
pstar (Sylarra) mentions that there's NO cloth armor or robes (just cloaks). A lot of the items won't work (already mentioned), and the 2nd table in the Peridotian Tailor shop may be LABELED as a cloth table but it's actually for fletching if you examine it like I did.
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Post by Periam on Feb 24, 2005 14:11:11 GMT -5
*whew* After much frustration trying to get the comfry root for the Heal Kits to show up in the menu as a needed component I would ask you just remark it out. At least the recipies will work.
Script cnrtailorstable
Bottom of the script. Items heal kits +3, +6, +10
//CnrRecipeAddComponent(sKeyToRecipe, "cnrComfreyRoot", 4, 0);//
Unless you know of a quick way to make the comfry root to show up on the recipe list ofcourse.
Can't wait. hehe ;D
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