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Alvar
Sept 29, 2010 14:55:27 GMT -5
Post by Badwater on Sept 29, 2010 14:55:27 GMT -5
The new Alvar is beginning to take shape. I'm very excited about this update because I think it's going to represent some interesting changes for Talus and more interesting adventuring for players. Some things that I'm looking at or will happen for sure: - Alvar history will be different. The Watchers used to be in Alvar way back when, and it was ruled by a king and queen. There was more in the way of a mage's school and other ideas. Well, those all go away. Alvar will have a new history. There will be a "good" side of the river and a "bad" side of the river. I say good and bad, but that notion is quite simplistic and in actuality there's a lot of gray in the city.
- Lomatin will be hit with a natural disaster. In relation to its present form, Lomatin will be no longer. Lomatin has become kind of stale anyway, so it will not exist as we know it. The prison and courthouse areas will switch over to Alvar, and so will the crafting merchants, but the rest goes. Housing goes. Quests go, such as the Old Adventurer and Johnny. The temple of Bahamut quest will probably switch over to Alvar and be updated, and I will probably keep the Lars quests but move them to a completely new place. Same with the Honus axe quest, because they get you traveling into places that have been updated.
Lomatin will become a shantytown. It will be a rough-and-tumble area much like Smuggler's Point. I will refrain from making it the same Full PvP type of area until I get a feel for playing dynamics and whether that's the direction that Lomatin should take. What I'm thinking of doing is making a safe part of Lomatin and make the rest more dangerous.
- Two guilds move to Alvar. The HC and the EN will be in Alvar. There is an upcoming evil guild called the Order of Chaos, and they will be located on Smuggler's Point. I think that those locations are the best for all 3 guilds.
- Transportation. Alvar will be the main port of call on Talus. The ships in Lomatin that have taken us to faraway places will be in Alvar. There will be water ships and air ships. Bring your gold, because it's going to cost you to not walk!
- New merchants, new quests. This won't be immediate but will be on the front burner. I will create some merchants and quests that are class and/or alignment based. There's no sense in an orc barbarian trying to do a druid quest. There's no sense in a CE assassin trying to buy a nice paladin weapon. I'm going to incorporate merchants and quests designed specifically for particular classes and alignments. So if you're not a monk, don't even bother going into that monastery and try to buy that cloak you'd love to have. It ain't happenin'.
- The surrounding areas get a sprucing-up. It will be time to look at the Alvar swamps and the SE Peridotia Coast and how they relate to Alvar. Expect some changes and reasons to be adventuring in these areas.
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Alvar
Sept 29, 2010 15:18:17 GMT -5
Post by Osa on Sept 29, 2010 15:18:17 GMT -5
With that said... ATTENTION ALL EN MEMBERS!!!
The EN tower will be poofing.. so if your PC has items stored in personal storage in the EN tower, please remove them or they go poof as well..
Once the new EN is set up.. I am considering a name change of the guild. If you have ideas for a new name, I am open to them.
The EN will make some sense now. BW has come up with some wonderful ideas for basement to where a rogue can practice skills and get small rewards. Who knows might have a room reserved for the enemies of the guild.
There might also be a temple in or close by the New EN dedicated to the Lady Of Whispers ( Osa's diety)
So Current members leave me a PM ( this way I will have a current member list) I will be having a new key system for the guild .. It will take one key for the members and 2 for Osa and Billy..
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Alvar
Oct 4, 2010 5:26:55 GMT -5
Post by Osa on Oct 4, 2010 5:26:55 GMT -5
LAST CALL!!!!!!!!
For all the Rogues of the EN to move their items from personal storage chest.
Soon I am renaming the EN to The Shadow, the guild will be moving to a new building. ..
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Alvar
Oct 6, 2010 15:59:45 GMT -5
Post by Badwater on Oct 6, 2010 15:59:45 GMT -5
Alvar is coming along and is about 60% done. I've done layout and I'm in the process of deciding what stays wherever and what goes. For example, the temples that were in Lomatin (with the exception of the temple of Bahamut) are going away. The old adventurer is still going to be in the Lomatin area; perhaps in Lomatin Fields. There are other changes going on as well. If you have a house in West Lomatin and you care about the contents, now is the time to move stuff out and temporarily store them elsewhere.There will be 3 main sections of the city. Most merchants and housing will be there. There will be a rural section in between the swamps and Alvar proper. I will also be making changes in the South Peridotia coast, mostly in regards to merchants and adding CNR resources. For the most part I just want to add reasons to be going to the South Alvar Coast. I think I've been through there once or twice because there isn't much there, so I want to add content as opposed to making any wholesale changes out there. I'm going to start on the layout for Lomatin. There will only be an area or two that will be the city. The biggest reason for having 2 areas would be in making one of them No PvP. Lomatin will become an expansion of the slums. The slums will be deleted and just about all of Lomatin will become a slummy shantytown. The areas north of Lomatin will remain the same (Lomatin Fields, Farmlands, etc.) and there will be an additional area between the farms and Lomatin. The farms will be protected by guards and will export from the Delta. Lomatin Beach will get washed away in the natural disaster and I will add resources like sand to Dorigin Island and the South Peridotia Coast. Alvar will have several docks that run off of two areas. There will be an airship that goes to Snow City as well. Getting to some places may take some getting used to so I think I'll have an information or ticket booth that will answer questions about how to get to certain places. Let's take Battle Isle, for example: The Freeblades are in Mirek, so to get to Battle Isle you would want the ship that goes to Mirek and then take the ship to Battle Isle from Mirek. Doing so seems kind of roundabout, but keep in mind that BI is totally epic so the more distance I put between BI and Peri Port, the better. I can't tell you how many new players/characters I saw flounder when they hit BI - never to be seen again. I will add more thoughts and goals as they become more concrete. Additional ideas and suggestions are always welcome.
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HC Sayuri
Monk
"Under one Holy Sigil we are joined, for the Honor of the Crown, and the Crusade of Good!"
Posts: 256
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Alvar
Oct 6, 2010 16:51:17 GMT -5
Post by HC Sayuri on Oct 6, 2010 16:51:17 GMT -5
Thanks for the update. :-)
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Alvar
Oct 8, 2010 9:53:31 GMT -5
Post by ellis on Oct 8, 2010 9:53:31 GMT -5
Maybe instead of letting anyone take a boat to where the freeblades are fighting the d**ned, perhaps a quest can be done for the freeblades to have earned their trust enough for them to take you to battle isle in the first place. And in doing so gain a key to enter the freeblade fortress on battle isle? This could prevent anyone not high enough form just stumbling onto Battle Isle.
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Alvar
Oct 8, 2010 11:56:22 GMT -5
Post by Badwater on Oct 8, 2010 11:56:22 GMT -5
Maybe instead of letting anyone take a boat to where the freeblades are fighting the d**ned, perhaps a quest can be done for the freeblades to have earned their trust enough for them to take you to battle isle in the first place. And in doing so gain a key to enter the freeblade fortress on battle isle? This could prevent anyone not high enough form just stumbling onto Battle Isle. Not likely to happen, because 1) The Freeblades really aren't active at all, and 2) Longtide is the building and vision force behind the Freeblades. When I DMed I stayed away from running any FB quests because that was LT's puppy. I would never create a quest or build anything having to do with the Freeblades because I don't know enough about them to do that and I'm not going to step on their toes, whether they're active or not.
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HC Sayuri
Monk
"Under one Holy Sigil we are joined, for the Honor of the Crown, and the Crusade of Good!"
Posts: 256
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Alvar
Oct 8, 2010 14:52:26 GMT -5
Post by HC Sayuri on Oct 8, 2010 14:52:26 GMT -5
Maybe instead of letting anyone take a boat to where the freeblades are fighting the d**ned, perhaps a quest can be done for the freeblades to have earned their trust enough for them to take you to battle isle in the first place. And in doing so gain a key to enter the freeblade fortress on battle isle? This could prevent anyone not high enough form just stumbling onto Battle Isle. Is this really a problem with our small user base? At most, a sign or text script warning that someone is about to enter the front lines would be called for. If someone takes the time to talk to the FB greeter when they first get to the island, and they don't just run right past everything and stumble into the battle zones, then this isn't a problem. Its a mistake I bet they will only make once before they start asking questions.
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Alvar
Oct 16, 2010 1:09:46 GMT -5
Post by Badwater on Oct 16, 2010 1:09:46 GMT -5
UPDATE -
The update is that the update has been on hold this week. I've been working crazy hours for the past 9 days and then my car died (and is still dead) and I'm the best and cheapest mechanic that I know. Long story long is that I have not touched the update.
I'm doing some updating now and into this weekend. What I'm doing now is laying down a new Lomatin that I can live with. I started an area with one of the new tilesets and then decided that it was all wrong, so I'm starting fresh with a different one. Anyway, that's what I'm doing this weekend. I should have some free time next week to make progress on Lomatin and Alvar; hopefully we can be looking at getting them in by the end of the month HALLOWEEN!!
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Alvar
Oct 21, 2010 11:11:02 GMT -5
Post by Badwater on Oct 21, 2010 11:11:02 GMT -5
Although my time has been limited, I've been picking away at this every night. I might be able to have the update in by the end of the month.
I'm going to do an update of Talus tonight or tomorrow so I can see how things are coming, and address some other minor, unrelated issues.
Thanks for the bug feedback. It has been very helpful and only makes things more enjoyable for all of us that play on Talus!
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HC Sayuri
Monk
"Under one Holy Sigil we are joined, for the Honor of the Crown, and the Crusade of Good!"
Posts: 256
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Alvar
Oct 21, 2010 21:07:00 GMT -5
Post by HC Sayuri on Oct 21, 2010 21:07:00 GMT -5
Let me know if you need a hand.
I'm currently working on uniforms for the Royal Orders, and have the Royal Guard's and Royal Scout's uniforms pretty much done.
The Royal Cavaliers will be a bit tougher and don't really have to be deployed right away since they are few and the RG and RS ranks are really the window dressing troops that would be guarding Alvar and Peri.
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Alvar
Oct 22, 2010 0:19:01 GMT -5
Post by Badwater on Oct 22, 2010 0:19:01 GMT -5
Let me know when you have those done so that I can incorporate them with the HC NPCs. Not quite there yet but I should be by sometime next week.
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Alvar
Nov 1, 2010 13:36:56 GMT -5
Post by Badwater on Nov 1, 2010 13:36:56 GMT -5
I'm setting up the main inn and bar that will be in Alvar. It won't be the only one, just the respectable one. The quests that originate or run through Lakeview Inn in Lomatin will be in The Whispering Winds Inn in Alvar. After Alvar has undergone a successful transition from what will befall Lomatin, I will add some quests based more on class/alignment/race. The inn will have a cook that will trade animal meat for xp. I've been meaning to create a purpose for animal meat remains, so that's what I'm going to do to give it some purpose for those interested in doing something with animal remains besides just leaving them for the server cleaner. The inn will also serve food that will boost things like heal, strength, and constitution. The bar will have the interesting drinks that I've incorporated. I will also be looking into some scripting that causes those who drink heavily to vomit and/or pass out! ;D Some crafting areas will be in Alvar, and some will be in South Peridotia Coast. Again, part of the Alvar update is to add some things to be doing in S. Peri Coast.
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Alvar
Nov 16, 2010 15:02:15 GMT -5
Post by Badwater on Nov 16, 2010 15:02:15 GMT -5
For the next few days and probably through the weekend, some quests will not be available because quest characters will have been moved to areas that players cannot yet get to. I'm having to move things around a little at a time so that if there's a problem then I know what is going on, rather than doing all these wholesale changes and then have to backtrack if there's a bug.
Quests that will be affected are any of the Alvar and Lomatin quests, including merchant guild errands and Cthorna quests in these areas.
Some of the Lomatin interiors will be going away because areas are being moved or deleted. This should hopefully only be the case for a short while and most players may not even be aware that something is gone temporarily.
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HC Sayuri
Monk
"Under one Holy Sigil we are joined, for the Honor of the Crown, and the Crusade of Good!"
Posts: 256
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Alvar
Nov 17, 2010 19:10:07 GMT -5
Post by HC Sayuri on Nov 17, 2010 19:10:07 GMT -5
If you need any assistance in testing and bug detection, let me know.
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