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Post by Badwater on Jul 28, 2011 6:46:11 GMT -5
I don't expect to be able to catch every little glitch that I've inadvertently built into Talus 2. This board is your opportunity to bring problems to my attention. I will also post nuances specific to Talus 2 - those occurrences that may seem like a bug in the game, but in fact require something specific in order to get around something or to make it work.
Just start a new thread describing whatever bug(s) you come across.
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Post by smkaiser on Aug 25, 2011 16:39:17 GMT -5
While traveling the North Road and North Road Fork I came upon some squirrels. They originally appeared as friendly, but not wanting any pesky tree rats running about (and the thought of taking their whiskers as well) I slaughtered the little varmints. So far, so good. However, when I returned to the city of Northport I found that the Priest and the citizens of the city had changed their outlook of me because of those deeds. Not sure if you can put them all in separate factions or how much work it would take, but I would assume I won't be the last person to kill squirrels, whether for meat or fun.
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Post by Badwater on Aug 25, 2011 17:20:01 GMT -5
Yes...they are sharing the Commoner faction. I'll have to think a bit on whether to make them a different faction, or eliminate them, or dish out evil pts for attacking a defenseless squirrel that posed no threat to you. I'll decide something today.
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Post by Badwater on Aug 25, 2011 21:54:09 GMT -5
I decided that changing anything in regards to the squirrels (or any other animal with the Commoner faction) would unnecessarily create resources with no value in return. I'm not going to do that. What makes better sense is to change the faction of placed NPCs to that city's faction. I will set about doing that tomorrow.
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