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Post by Mekerek on Mar 25, 2007 22:38:39 GMT -5
I will be starting this thread to post updates as I do them so that there is a list outside the module itself you can view.
Mek
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Post by Mekerek on Apr 1, 2007 3:08:52 GMT -5
Several notes of things going in tomorrow: Updated to use new tile sets in a couple areas to see how they look. One is commonly used, that's the Waterfall Cave that is the route to the Pirates Quest, this is the Sea Caves Tileset. The other is Lomatin Beach and a Island Beach (unlinked) to be used for DM Quests. Adjusted some spell effects, we will try some of these out and see how they go. In a month or so, we will get feedback after they have been tested out by players in real time to see how they do. - Adjusted Spell True Seeing
This spell no longer is the all seeing spell, it's been brought more in line with 3.5 rules. It has the following effects:
- See Invisible
- Ultravision
- Spot +35
- Adjusted Spell Find Traps
This spell no longer disarms traps. It will now within 30 feet mark all traps that exist instead of disarming. The traps though RED and visible to the caster are STILL ARMED. This is more in line with the spells intended function while still making it valuable.
- Adjusted Spell Mestil's Acid Sheath
This spell has been capped at +30 (15 Levels) of additional damage, capping it at 30+1d6 Acid Damage.
- Adjusted Spell Elemental Shield
This spell has been capped at +30 (15 Levels) of additional damage, capping it at 30+1d6 Fire Damage.
As noted above these are changes that are in effect now and will be reviewed later to make sure they work and/or fit in Talus. Also, a few DM Voice commands were added or tweaked see *dmhelp* for examples. Thanks Mek.
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Post by Mekerek on Apr 15, 2007 18:03:16 GMT -5
Cleaned yet more areas. Corrected a few placeable errors.
Inserted Badwaters Underdark areas.
Beta for Riding Horses.
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Post by Mekerek on Jul 29, 2007 11:52:06 GMT -5
Update..
Badwater areas are in..
Underdark.. Athabascar.. Dwarven City..
Many other things fixed/updated.
Enjoy.
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Post by Inviktus on Feb 1, 2008 3:54:40 GMT -5
-Added some spice to the Stone Tower interior.
-Deleted some unused items.
This was a very minor update to test the process. Please let us know if you experience any issues.
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Post by Inviktus on Feb 4, 2008 1:17:28 GMT -5
Updated areas:
Aburons Lab Beholder Den Illithid Colony Old Lomatin Pits of Dispair Shadow Legion Caves Stone Tower
All of the above are more minor tweaks. No new areas submitted yet.
Deleted some unused areas.
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Post by Inviktus on Feb 5, 2008 2:49:36 GMT -5
Updated Peritodia Port with DeltaAlphaKnight's new version.
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Post by Inviktus on Feb 9, 2008 12:35:47 GMT -5
Minor changes to:
Lomatin City - East District Northern Peridotia Cave of Duress Cave Formation
Deleted some unused maps and creatures.
Updated areas:
Peritodia Port by DeltaAlphaKnight Azure Casket by DeltaAlphaKnight
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Post by Inviktus on Feb 10, 2008 14:32:50 GMT -5
Updated areas:
Badwaters total revamp of the Haunted Crypts.
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Post by Inviktus on Feb 11, 2008 2:37:23 GMT -5
Recompiled all module scripts to improve stability.
Deleted some unused NPCs.
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Post by Inviktus on Feb 11, 2008 18:09:58 GMT -5
Deleted some unused NPCs and areas.
Updated:
Anderhiem (all areas) Peridotia Port
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Post by Inviktus on Feb 13, 2008 1:23:28 GMT -5
Updated areas:
Peridotia Cave Formation Peridotia Port Haunted Crypts Lomatin - Old Adventurers House Lomatin - Theives Guild
Deleted some unused areas.
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Post by Inviktus on Feb 13, 2008 16:23:38 GMT -5
Updated areas:
Haunted Crypts
Made Gate spell summons more interesting.
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Post by Inviktus on Feb 15, 2008 11:21:24 GMT -5
Updated areas:
Frozen Ruins - Halls of Pain Lomatin Mountain Caverns - Echoing Room
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Post by Inviktus on Feb 16, 2008 12:17:57 GMT -5
Major Snow City update by Lassandra.
New Zone! = Southern Peridotia Coastlands by Longtide.
This is a "Alpha load" of both areas so please report any issues in the tech support area of the forums.
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