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Post by Badwater on Jan 12, 2011 3:47:19 GMT -5
I've had a chance to do some running around lately, which I don't do nearly enough. As a result, I found lots of little things that needed correcting, so I did so. I know most people don't notice the little things, but at least I feel better now.
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Post by Badwater on Jan 19, 2011 6:40:28 GMT -5
Today the camping merchant items and dialogue were updated. I updated the merchant for T2 and added it here as well. In addition to having updated items available, the merchant provides some explanations regarding camping, door, and pit items that he sells, if explanation is desired.
I've altered prices and weights of items that he sells. I've also settled on a spike mallet that is a light hammer, and not a dagger or club. Some classes might need to take a feat to handle it, or you might find (an) item(s) out there with the feat as a bonus. Haven't looked at it completely...had to eliminate the dagger base to it, though, because large subraces wouldn't be able to hold it (same problem we had way back when with the dagger of Planar Disjunction).
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Post by Badwater on Jan 31, 2011 14:18:07 GMT -5
Talus 1 is back up and CEP has been updated.
You must update CEP on your copy of NWN before playing!
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Post by Badwater on Feb 7, 2011 22:14:50 GMT -5
The PC Scry has been added to Talus. Talk to Jonothan at the Information Booth in Peridotia Port to get one for your character. You only have to initiate the conversation and then you'll see the scry dropped in your inventory. Just escape after that unless you really really want to read it all again.
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Post by Badwater on Mar 29, 2011 16:32:27 GMT -5
Talus was updated today:
- There is a boat outside of the Freeblades in Mirek that will take you to the Bay of Blades.
- A key was added to upstairs in the Whispering Winds Inn in Alvar. Next update I will have a magic merchant upstairs that will have general magic items for levels 5-14ish
- Several useless and unused conversations were deleted.
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Post by Badwater on Apr 24, 2011 4:23:30 GMT -5
Talus was updated today:
- The PC Scry now works, so this works on T1 and T2 now.
- I noticed that the boat from Alvar To Mirek didn't go anywhere. This has been corrected and now you can get to East Mirek from Alvar.
- There are some minor things going on with doors that I'm attending to now and will be corrected in the next update. I will also have the Valtor's blood quest working.
*EDIT* Some missing doors were added to Alvar East. I have changed the scripting of the door closing scripts - it is now 30 seconds for a regular door to close, and sixty seconds for a locking door to close and lock. This will go into effect in the next update.
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Post by Badwater on Nov 11, 2011 23:11:39 GMT -5
I've done little fixes here and there on T1 over the past month or two and today I updated T1 with those fixes.
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Post by Badwater on Jan 12, 2012 9:11:35 GMT -5
Talus 1 has been updated with the Community 1.70 Patch.
A fix to the CNR Mineral Bath has been added...Minerals placed in the bath tended to be high gems and a bug prevented Greenstones and the like from coming up. That has been changed.
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Post by Badwater on Mar 14, 2012 17:43:22 GMT -5
T1 has been updated to CEP 2.4
I also added some resources that were mysteriously missing and noted in the compile.
Please let me know if you happen upon anything odd; a cursory look on my part showed nothing unusual.
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Post by Badwater on May 1, 2012 6:19:15 GMT -5
I was able to get around the 4shared issue because T2 is not as large a module as T1. Today Gnomehome was updated with the beginnings of a new underground area, Halaster's Tower. I will be making more additions here and elsewhere this week. This month was chaotic for me on the job front and is now leveling out. I also have a backup computer ready for when mine dies....and I may be able to get a new one in the next month or so. I will have more updates late Thurs and Fri. I'm looking forward to having some time to do some playing as well!
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Post by Inviktus on Sept 8, 2012 0:28:09 GMT -5
Changes done by Slidermike: Outstanding issue: Broken transition in Alvar swamps into the cave for the dotson amulet quest. Adjusted issues: Holy Crusader Guild rest enabled. - Need test Goblin Warrens Merchant light gems removed. - Need test Kitharmin Pits checked warped monk for over power. - No issue found Death Mines adjusted all spawn timers down from 30 minutes to 10 minutes. - Need test Slight detune of Warped Monk stats due to user complaint the monk is over powered. - Need test
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Post by Inviktus on Sept 13, 2012 15:41:40 GMT -5
By Slidermike:
1) Re-enabled viewing of monster vulnerabilty via the right mouse click then choosing the eyeball at the top of the radial menu. 2) Disabled Camera rotation during dialog. This is that annoying feature where when you talk to a merchant or anything the camera would rotate and zoom in.
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Post by Inviktus on Sept 16, 2012 23:53:54 GMT -5
by slidermike:
In this update are some minor BI changes such as all main gates are unlocked by default so players can access the merchants/crafting etc... Also testing the right hand side boat taking you back to Lomatin (not sure if it will work so may not want to post it yet) its the far right boat on the main BI Freeblade map (not the Bay of Blades which is untouched). Peridotia waterfall caves (which leads to pirate island) has a test cave entrance down to a new 2nd lvl of low level goblins. Testing to see if it works and may become home to the Black Diamond.
I just tested the new additions. Everything works except the trans in the waterfall cave going to the new lvl 2 of the waterfall cave. It works in reverse so from below you can go up. I need to look at it again and should have that updated this week. unlocked the "crypt" door in Bay of Blades which leads to the tunnels under BI..Its still owned by the d**ned so its not a free ride to the island.
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Post by slidermike on Sept 26, 2012 15:22:21 GMT -5
The transition in the waterfall cave of Peridotia now works. The new transition will take you down to a 2nd level of the cave. More content will be added going forward. Thanks to Marcus for the area submission.
The Battle Isle adjustments are in effect as well. On one of the boats of the Freeblade Castle map will now take you back to Lomatin. (will be making the other boat take you somewhere soon)
The crypt in the Bay of Blades is now unlocked. This allows anyone who is brave enough, access to the tunnels beneath the Freeblade castle and leads all over the isle.
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Post by slidermike on Sept 27, 2012 21:14:18 GMT -5
9/27/2012 Added a bridge across the water in the "Peridotia Road to Alvar" so the lower level characters can explore the other side. Encounters on the north side are from 1-5ish.
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