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Post by Badwater on Sept 22, 2011 14:12:58 GMT -5
Ellis, I found the pirate spit; found a place with a pit; fell in also. Searched high and low for secret exit. - no Joy I had to walk around tossing up the grapple several times. Started to think "if im stuck in here i wont be happy" Finally near one of the walls I was able to get a good grapple up. It sounds like you may have found the very same building. In cases like this having the "self Kill" option is going to be very helpful. I know you like me can make up the xp and gold soon enough vs being stuck somewhere not able to play. Ellis, shoot me a PM (or email) and i can log in tonight and come grapple down to you from above so you can climb out. T2 is beta. In each of these instances there was a way to get out of the pit. So far I haven't seen anything that warrants taking 4 or 6 hours of my time to create a self kill script for a beta module - it's not like I haven't been transparent and said that players play at their own risk for now. Also, for the purposes of debugging issues in T2 it's far more helpful to me if, in the instance where your PC is stuck or bugged or whatever, I can see and fully understand what may be going on rather than just have you poof out and introduce "if" variables. If that means your PC is stuck for 1, 2, 3 days, then it is. Welcome to beta testing. My suggestion is that if anyone thinks they're truly stuck then create a different toon for now and send me a message and we'll get together and see what's going on. Or try something different with your "bugged" PC. It's a fact that as T2 comes along there will be many, many places where using your brain will be required to live or continue, and whether you have a better weapon or not will be meaningless.
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Post by slidermike on Oct 1, 2011 19:48:59 GMT -5
Valahna east: Haunted House: There is a hidden pit in a room (near one of the rooms with the exit door) which even though I "found" the pit by using the CRAP tool, when i activated my grapple rope near the pit I "fell in" somehow. *not knowing if this is a bug or how it is supposed to work but does seem odd* Still have the other issue with the "other hidden pit" (in the hallway) where upon falling in then tossing my grapple rope up to the edge after killing the spiders... I find I am climbing up in the room listed in the previous possible but not back into the hallway (the pit I fell into). Otherwise loving it !
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Post by Badwater on Oct 1, 2011 20:47:54 GMT -5
Valahna east: Haunted House: There is a hidden pit in a room (near one of the rooms with the exit door) which even though I "found" the pit by using the CRAP tool, when i activated my grapple rope near the pit I "fell in" somehow. *not knowing if this is a bug or how it is supposed to work but does seem odd* Still have the other issue with the "other hidden pit" (in the hallway) where upon falling in then tossing my grapple rope up to the edge after killing the spiders... I find I am climbing up in the room listed in the previous possible but not back into the hallway (the pit I fell into). Otherwise loving it ! I think I had fixed the problem but I haven't uploaded since last weekend; too much going on this week. I was waiting to correct a couple of other things. Anyway, it looks to be corrected. I'm still testing and T2 is password protected for a few hours. After I do my thing I'll bring it up normally.
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Post by Badwater on Oct 2, 2011 1:15:43 GMT -5
T2 is password protected until I fix a significant exploitable bug. If it's still unavailable on Sunday that will be the reason why.
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Post by slidermike on Oct 2, 2011 14:41:43 GMT -5
Argh... Hope you get that bug fixed quickly.
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Post by Badwater on Oct 2, 2011 15:54:54 GMT -5
Argh... Hope you get that bug fixed quickly. Going to need Lanthar's help on this one, waiting on a reply from an email I sent yesterday. In the meantime I've been fixing other things and building.
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Post by slidermike on Oct 2, 2011 16:14:35 GMT -5
Is the glitch something with the latest patch?
Just asking in case you can roll it back one so we can play while you wait to hear from Lanthar, hard to tell when he can get free time.
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Post by Badwater on Oct 2, 2011 16:54:15 GMT -5
Is the glitch something with the latest patch? Just asking in case you can roll it back one so we can play while you wait to hear from Lanthar, hard to tell when he can get free time. It's not a glitch with the patch. It's a serious enough problem that I don't want players running around. Sometimes it's a matter of one thing that is wrong being able to upset the balance of the entire module. Had I noticed it earlier I would have password protected and corrected it earlier. Unfortunately I don't get as much time as I probably should to go through areas - I see things that need corrected that players would not know are in error. I'm using the password protected time to good use so that I can bring in local characters and test things, and that would have to happen anyway...and T2 would have to be password protected anyway while that happens.
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Post by Badwater on Oct 2, 2011 20:57:17 GMT -5
... Just asking in case you can roll it back one so we can play while you wait to hear from Lanthar, .... I'm talking with Lanthar about it now, so hopefully we can nail it down within a couple or few days.
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Post by slidermike on Oct 4, 2011 18:17:52 GMT -5
Any luck?
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Post by Badwater on Oct 5, 2011 15:21:56 GMT -5
I've been grappling with the mother of all colds the past couple of days. I'll be looking at it again hopefully by tomorrow.
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Post by slidermike on Oct 8, 2011 8:59:23 GMT -5
BW, Hope you have the MoaC under control now and are feeling better. Any update on the subrace script tweaks for T2? We sure would like to play on it even if it is not perfect. No other place to play so every day we are locked out of T2 is another day of hoping it is openned only to find it up but locked from player exploration.
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Post by Badwater on Oct 16, 2011 17:48:27 GMT -5
T2 is password protected until I fix a significant exploitable bug. If it's still unavailable on Sunday that will be the reason why. This bug has been corrected. I was waiting on a reply from Lanthar on a question I had and I tried something else that worked. Basically, my suspicion was that CRP ClientEnter scripting was overriding the PCs persistent variables, so I switched the scripting so that persistent variables fired last. That seems to have corrected the bug, but please let me know if you run into any odd at all.
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Post by Edohvi on Oct 16, 2011 23:25:35 GMT -5
I noticed the guard on the left tower at the docks of Valahna West keeps walking backwards.
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Post by Badwater on Oct 22, 2011 4:34:22 GMT -5
The Haunted House pit triggers are still not behaving as they should. I am trying a couple of things to debug them. Stay away from the Haunted House for the moment. I'll have it squared away by tomorrow or so and will post as an update along with other updates.
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