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Post by Frome on Jul 19, 2004 8:17:19 GMT -5
Although, I believe party chat is out of character, sometimes I get screamed at for talking out of character.. even with //.. or ( ) LOL. Oh well. If you have a little comment to say out of character, I don't mind saying what I have to say. Really. But if your going to have a long convo, then keep it in tells. Just my thoughts. When I'm around a group of people, and have a conversation, I'm not afraid to use //, or ( ) but yet some people don't like it... Tells can only reach one person... not all the people around you that you wish to talk to. Heh. Oh well.
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Post by Periam on Jul 19, 2004 12:40:00 GMT -5
I am REALLY happy to see this topic get some attention. I to use and used Lanthar post here as an inspiration to play here. That is exactly what I am looking for. I for one have spent hours RPing around a campfire and had great fun. I know there are only a handful of people who like that sort of game play and to each there own. I am just happy to see more of it happening. I hope to hear more from the people playing now so I can get an idea of which people like that level of RP and those that would rather go another route.
Tor.....If someone is screaming at you you need to tell someone. There is no reason for anyone to treat you that way.
I personally always say "please use tell for personal messages". However OOC in the wild really does bother me because it often gets out of hand. Saying to everyone....((I have to go....it was fun))....Is alot different than a full blown conversation or even ongoing off topic coments. There is no faster way to ruin the immersion into the story or even the game play of a person walking by than OOC comments for a person that wants to RP.
In order to play the way Lanthar describes means everyone has to slow down, RP, follow the scout and give him room to do his/her thing, Wait for orders and give time for other suggestions. It is very time intensive and you might not get very far until everyone gets in the groove of things but for me there is nothing better than seeing a well organised party take there time to play there parts. Not to mention they can defeat things other parties will think are impossible.
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Post by Longtide on Jul 19, 2004 13:31:46 GMT -5
Well said Periam.
Actually, for those that may be interested, in the Legion Archive building, there is book there available for any that wishes to read more on party tactics. *Shrugs* At least a few hints and ideas there for your game knowledge anyways.
-Longtide.
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Post by RogueKing on Jul 19, 2004 14:11:19 GMT -5
Heh I actually read that whole book LT.
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Post by Dazed on Jul 19, 2004 20:54:41 GMT -5
I like a major variety in my roleplay. I left places because all rp for pvp got old fast, or all rp to group up for major hack-n-slash. I'd get bored with nothing but "around the campfire" for hours on end as well. It's a PW where you're living a fantasy life, so you'd expect different things to happen. I do enjoy the "around the campfire" quite a bit, though my characters know few yet, so have so little to talk about.
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Post by BoneyardSorceror on Jul 27, 2004 19:49:35 GMT -5
Exalted Characters - DnD Book of Exalted Deeds
For those of us who want to take being "good" to a whole new level.
******************************************** Exalted Barbarian He stands opposed to the evil in decadent urban society, the tyranny of evil rulers, and the machinations of devils. An exalted barbarian's rage is an earthly manifestation of celestial wrath against the forces of evil. His greatest challenge is ensuring that, in the heat of his rage, he does no commit an evil action by mistake.
Exalted Bard He is an artiste who is attuned to the music of the heavens and the poetry of creation. Often closely aligned with the eladrines, exalted bards are perfectly suited to subduing opponents without killing them by using their powerful enchantments. They also command the power of human emotion, inspiring hope and courage in their allies. Exalted bards are perhaps the ultimate diplomates, combining skill and natural charisma to avert conflict as often as not.
Exalted Cleric Are the perfect servants of good deities, living extensions of their deities' will. Their understanding of good is filtered through their deities' dogma and priorities: a cleric of Heironious is primarily interested in fighting evil, while a cleric of Pelor spends much effort in helping and healing the common folk. Both are equally good, equally exalted, and they might even be of the same alignment, but their priorities differ. Their faith is the lens through which they view both the world and th edemands of the exalted life.
Exalted Druid Closely linked to the bestial-seeming guardinal celestials. Like the guardinals, exalted druids are both devoted to good and intimately familiar with the natural world. They value close friendships - whether with adventuring allies, animal companions, or fey creatures - are particularly hate evil creatures that despoil nature (IE. UNDEAD).
Exalted Fighter Not every soldier of righteousness is a paladin. Many fighters march into battle in good's name. Without the divine power of a paladin to support them, exalted fighters rely primarily on the martial prowess reflected in their extensive selection of combat feats, and only secodarily on any supernatural feats they might acquire. Particularly to neutral good, and chaotic good characters, the way of the fighter has distinct advantages over the paladin's difficult calling.
Exalted Monk Disciplined ascetics who devote themselves to spiritual perfection, good monks are natural candidates for the extreme demands of the exalted path. It is a small step from a monk's unarmed and unarmored fighting style to a vow of poverty that rejects all accoutrements of battle. Likewise, many monks practice ascetic extremities that lead naturally into other lifelong sacred vows. Good monks stand easily beside paladins among the finest examples of exalted characters.
Exalted Paladin Redundant to say the least, all paladins of course are called to be exemplars of the lawful good alignment, and to the extent that they succeed, they are among the finest examples of exalted player characters as well.
Exalted Ranger Like druids, they are at home in the natural world, and are very down-to-earth in the figurative sense. For an exalted ranger, good is not an abstract cosmic principle, but very concretely manifested in how a person lives and treats others around him, whether sentient or not. Exalted rangers always choose favored enemies that are evil - they may have neutral opponents, but cannot devote their extensive training to fighting opponents who are not actually evil.
Exalted Rogue They share the same class skills and abilities as their nongood kin, and as a rule are nto roguish in the descriptive sense. A lawful good rogue is as dependable as a paladin, and a chaotic good rogue might sing with the eladrin in the Court of Stars. Even lawful good rogues are not bound to an abstract and impractical code of honor that would limit their use of sneak attacks beyond the general limitations on violence. The use of sneak attacks is no more evil than the use of a bull rush or trampling maneuver: when engaged in a life-or-death struggle against the forces of evil, use tactics that help ensure your victory. That said, a rogue's ability to deal sneak attack damage with a subduel weapon makes her very well suited to capturing foes alive, showing the mercy that good demands.
Exalted Sorceror Some sorcerors claim a dragon descent, but some would suggest that their powers come from the celestial realms. Like wizards, exalted sorcerors bring arcane might to the fight against evil, much like paladins wielding staffs instead of swords. They generally eschew necromancy and avoid casting evil spells at all costs.
Exalted Wizards An exalted wizard appears as an awe-inspiring figure swathed in white robes, glowing with celestial energy, and radiating righteous fury. Unlike sorcerors, many exalted wizards claim to have received their spells not from celestial ancestry, but from the libraries of the heavenly powers, so that they might use those spells in battle against evil. Their spell preferences echo those of exalted sorcerors.
********************************************
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Post by Dazed on Jul 27, 2004 20:00:14 GMT -5
LG rogues? lol, hard to imagine, but guess anything "should" be possible.
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Post by BoneyardSorceror on Jul 27, 2004 20:39:23 GMT -5
Think of them as skilled tradesmen or reformed criminals who have done their duty to society and have pledged to live a life of purity. Another example is a "Slayer of Domiel" which is a rogue (or reformed assassin), who has taken on the task of "demon assassination." The idea of a LG Rogue isn't too far fetched, if you think of someone like a SWAT member, or the Navy Seals, who are trained for stealth, efficiency. marksmenship and such... (this is no way a plug for either of those groups... blah!)
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Sheamous
Cult Member
Donni- "Why do you wear that stupid bunny suit?" Frank the bunny- "Why do you wear that man suit?"
Posts: 42
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Post by Sheamous on Oct 25, 2004 11:39:50 GMT -5
So so true. Great topic and info on the matter. All players on the site should be advised to read and practice what Lanthar and most of the others have explained above. Sheamous
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Post by Braindead on Nov 14, 2004 14:32:12 GMT -5
All right, so I'm chiming in WAAY late on this one, but on the topic of Lawful Good Rogues (I LOVE Rogues), might I add some "real" reference points:
Robin of the Hood Zorro and, of course... Batman
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Post by tenhags on Nov 22, 2005 4:59:35 GMT -5
This is an excellent thread. I agree: a summary would be a great addition to any RP site. I have met a mix of player types thus far in Talus. I followed other from Three Towns in search of RP. I've played PnP since 1977/8 (age 7 or 8) when the stories from the game master captured my attention and have held it ever since. The concept of being the main character in an evolving plot rather than a spectator reading a fixed document is intriguing, engrossing.
The original post began with strategic (party) roles and this thread developed character and player role.
OOC chat: I have no objection to OOC chat, some times the chatter is a welcome break in the silence. I do prefer self restraint during active quest or RP to reduce clutter and distractions. OOC can also be useful to build the friendships mentioned earlier and even plan future IC activities (plots, new characters, etc).
Roleplay: I consider character most important of the three and player least. Without character, I don't think anyone would play RPGs. Character shifts given roles, transforming the generic into the unique.
The melee warrior without character would always be the forward fighter. Introducing a simple flaw, perhaps an unfounded fear of orcs, would invert the character's strategic role. It would also provide a plot hook. There many traits that can be plainly applied to begin filling a flat character (first edition DMG has a few good lists).
The pixies online now are excellent. Shell and Venificus, your services are much appreciated; I hope all enjoyed our efforts to enhance the healing experience.
Thanks to all the dedicated roleplayers of Talus. I gladdly join you.
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asra
Cult Member
Turnip Farmer
Posts: 49
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Post by asra on Dec 19, 2005 22:23:54 GMT -5
-gives this thread a bump-
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Post by justnkace on May 3, 2006 15:28:04 GMT -5
I know this is an OLD thread, but thought I'd breath some life (or finally kill it). 1. When in Talk and Party, any one (Jerrin, Terrin, Bix, and now Edwyn) will be IC. Since all are either LG or LN ( I think Terrin is LN, being a druid/cleric..maybe NG - He's been on vacation on Selune basking in the circle there, so who knows). Either way (Any way?) 2. To answer some in-game Questions on RP of Edwyn....He's MINE and I will RP him as I see to RP him...if he doesn't fit DnD's Monk structure...gosh...Too Bad. (Rant Rant Rant). If everything was strictly structured...wouldn't there only be a need for one charcter on the server? (darn..Lan would be a bit lonely..but Mek's Housing Director Job a lot easier). So, I'll Run em as I see em (subject to change without notice - Life is like that - and to THEM this is RL . 3. I think that anything in talk should be in RP - The //How's it goin. How do you get tos...can be a bit irritating. (do it in a tell if ya can - Ya..I'm guilty of that one too ...but still irritating. -- But gosh...Lost? RP that you're lost... 4. (insert shameless plug for Bix Emporium - what with all the new Pawn Shops, he needs all the help he can get). - JustnKace -
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Post by slidermike on May 3, 2006 15:47:43 GMT -5
3. I think that anything in talk should be in RP - The //How's it goin. How do you get tos...can be a bit irritating. (do it in a tell if ya can - Ya..I'm guilty of that one too ...but still irritating. i for one would NOT want to join a party and then send 3-5 tells saying "hello" or how is it going?" just so the party doesnt see my OOC chat. Generally speaking, when i am having a 1 on 1 OOC discussion, i do use tell mode for that but if its a group of folks and we are bantering topics or discussing things etc OOC then party mode // is the most efficient way to do it. Also if i think its a discussion or topic that some of my friends would like to hear or i wish for more input on, i will open it up to party // talk and see where it goes. While this is a RP server, it isn't a strick RP server and I like talking OOC to my friends. Thats how we became friends. How do you make friends if you dont OOC with more than 1 person at a time? Anywho, I can understand your irk but if you and i are in a party and several of us are enjoying our OOC party chat and you dont, we can leave the party for our own or just bump the minorty man *points a finger at JustN*
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Post by Who Me on May 3, 2006 16:01:34 GMT -5
*Ducks Head - and takes off running*
//Who me?
- Didn't say it was ALL bad - and I DID say I do it too. Sometimes ya just can't help it. - I would rather see // in talk/party mode than have to look down while getting smashed up real bad as a SHOUT (sayin Hey all) scrolls up and blocks someone needin help - (probably gunna get slagged for that part too)...But Oh well.
*Bix Emporium will soon sell Scrolls of *LOL* *ROFL* and *BRB*s. - Get yours today! (sold of of *WTF*, and don't expect any anytime soon).
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